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Two Scenarios for The Operational Art of War 4 That Push The Limits of Scenario Design

Posted: Mon Sep 16, 2019 2:00 pm
by admin
We computer wargamers have some odd habits. Often there is a favorite period, or even battle, that dominates our interest. Of course, there's nothing wrong with that... most of the time.

Posted: Mon Sep 16, 2019 5:07 pm
by Talorgan
"a drive to rework a new system to do something else entirely"


The good thing about tabletop and board games is their flexibility. The computer-AI opponent is bought at the price of reduced flexibility, hence the need to rework.