Mon Oct 03, 2016 6:27 pm
I enjoyed the article as well. It is interesting to compare the revenue generated by the different CCGS. I'm going to check out Cards and Castles now, too, thanks!
Don't forget about Faeria, also coming to mobile soon.
Regarding Ascension, I've got a question for the veterans out there. I played a lot of Dominion and was excited when Ascension first appeared. I was initially a little disconcerted by how the common card offerings were replaced by new random cards. In Dominion, you had a set "kingdom" of 10 cards per game, which varied from game to game. I felt like it was harder to create a game plan or strategy when the cards offered were constantly shifting. It seemed I was just buying the "best" card available at the time, rather than trying to build around synergies. It seemed you could grab a card that could interact with another set of cards, but had no guarantee you would ever be offered that "tribe" again. Was anyone else put off by this, initially?
I think its probably a great game, and I've bought all the expansions, but just never really played it enough because of that hang-up. Is there more deep strategy than it first appears to me? Or is it more like drafting the best card available at every turn in the game? Is there enough "synergy" offered during each game?
Thanks!