We already teased a plant's sprite on Facebook for the community to give it a proper name, and in this devlog we will properly introduce the brand new feature for Alchemica that will use said sprite.
Item gathering is the lifeblood of the game that mostly can be achieved through repeated dungeon explorations. This collecting aspect of the game is by far the grindiest, and so we had introduced Fighter's Guild Inquiries and Dungeon Experience to ease the process. In Chapter 2, we will be adding yet another way for players to gather materials, by adding gardening as a new and optional activity for Charlotte to perform.
When a player explores around Farrowveil, they will notice a small patch of soil located at the front of Tristan's house. When he and his wife return from their lovey dovey trip, Charlotte will eventually be given permission to manage their little garden. There, you will be able to cultivate a special kind of plant that has the ability to replicate an item you feed to it. Its name is still undecided by the way, so keep your suggestions coming!
We already teased how Fresh Water will play an important role to the game, and this feature is the main reason of it. In order for the plants to grow and keep replicating the items you want, you need to water them on a day to day basis. If you forget to water them, they will eventually wither away, and Charlotte will need to replant a new one from scratch.
Of course, for the balance of the game, these plants can replicate a limited type of items. There will be two types of seed available in the game: a regular one and a special one. A regular plant will be able to replicate almost every type of materials in the game, while the special one is able to replicate more complicated items like bombs and potions. How and what you need to obtain the seeds are part of the storyline that are yet to be developed.