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Review: Kingdom Rush: Vengeance

Thu Dec 06, 2018 3:00 pm

Playing the bad guys is always a treat, what with all the contemptuous monologizing and the 'I'll show them what true power is!' Plus, evil creatures are always way more...

http://www.pockettactics.com/reviews/ki ... vengeance/

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biffpow
Posts: 238
Joined: Thu Mar 17, 2016 10:48 pm
Location: The East Bay, California

Thu Dec 06, 2018 10:50 pm

Sigh....I understand from a marketing standpoint why a game like this would get reviewed here--it's very popular and you want to show up in search engines and drive traffic. That's sensible. But to give this 5 stars and put it on a par with the other games that have earned that ranking at PT is embarrassing.

While it is not necessary to partake in the IAP, to call it "easily ignored" is an over-statement. It shows up constantly in the play experience, with the game incessantly reminding you of what you can buy and why it's great. And while the game is very polished, periodically amusing, and doubtlessly addictive, it's still, barely below the surface, obviously calculated to soothe you into spending money to do better/get farther. That's it's goal.

The real "game" here is how long players can avoid falling prey and opening their wallets further to its very carefully-honed psychological charms.

The more we remain eager to call these types of apps "games" and put them on the same level with genuine gaming accomplishments (like those that this site often rightfully recognizes), the more of this we will see in the app store, as devs go where the attention and money is.

I'll always have room for PT in my day, but you need to do better than this (no offense, Joe).

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EICJoe
Posts: 764
Joined: Wed Jun 22, 2016 2:50 pm

Re:

Fri Dec 07, 2018 9:15 am

Sigh....I understand from a marketing standpoint why a game like this would get reviewed here--it's very popular and you want to show up in search engines and drive traffic. That's sensible. But to give this 5 stars and put it on a par with the other games that have earned that ranking at PT is embarrassing.

While it is not necessary to partake in the IAP, to call it "easily ignored" is an over-statement. It shows up constantly in the play experience, with the game incessantly reminding you of what you can buy and why it's great. And while the game is very polished, periodically amusing, and doubtlessly addictive, it's still, barely below the surface, obviously calculated to soothe you into spending money to do better/get farther. That's it's goal.

The real "game" here is how long players can avoid falling prey and opening their wallets further to its very carefully-honed psychological charms.

The more we remain eager to call these types of apps "games" and put them on the same level with genuine gaming accomplishments (like those that this site often rightfully recognizes), the more of this we will see in the app store, as devs go where the attention and money is.

I'll always have room for PT in my day, but you need to do better than this (no offense, Joe).
I don't really know what to tell you Biff, Richard really liked the game. It's not my place to tell him he's wrong.

As an FYI, while we do like to do traffic driving initiatives, this isn't specifically one of them other than the fact that it's another review for our library. It was a premium-priced game in the strategy genre, which was enough for me as far as commissioning a review goes.

Not having played it myself, I can't comment on how easily ignored the IAP is. Richard said it was, and I have to take some of that at least at face value because to do otherwise is a fundamental misunderstanding of what reviews are (from my POV). To be fair, I don't have a specific policy on the presence of IAPs and whether or not their appear intrusive. I'm not sure I'd want to implement one, but I completely understand where you're coming from.

Thanks for sticking around :)
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MetaKirby
Posts: 40
Joined: Mon Mar 28, 2016 10:46 pm

Re:

Tue Dec 25, 2018 5:25 pm

Sigh....I understand from a marketing standpoint why a game like this would get reviewed here--it's very popular and you want to show up in search engines and drive traffic. That's sensible. But to give this 5 stars and put it on a par with the other games that have earned that ranking at PT is embarrassing.

While it is not necessary to partake in the IAP, to call it "easily ignored" is an over-statement. It shows up constantly in the play experience, with the game incessantly reminding you of what you can buy and why it's great. And while the game is very polished, periodically amusing, and doubtlessly addictive, it's still, barely below the surface, obviously calculated to soothe you into spending money to do better/get farther. That's it's goal.

The real "game" here is how long players can avoid falling prey and opening their wallets further to its very carefully-honed psychological charms.

The more we remain eager to call these types of apps "games" and put them on the same level with genuine gaming accomplishments (like those that this site often rightfully recognizes), the more of this we will see in the app store, as devs go where the attention and money is.

I'll always have room for PT in my day, but you need to do better than this (no offense, Joe).
I have yet to play this game in the series, but my experience with the previous games is that all of the IAP is completely optional. The game is balanced to the point you can easily beat it without paying extra. They do advertise the premium options, but I don't have a problem with that at all. I don't feel that should negatively impact the score.

Mormegil
Posts: 2
Joined: Fri Feb 10, 2017 7:54 pm

Fri May 03, 2019 6:05 pm

I've played through most of the game. Finished the main campaign on normal, got the Iron Challenges on every level but one and 15 of the beast mode levels.

I never really felt tempted to buy any of the IAP content. Sure it would be fun to try new towers and heroes but I feel like i've gotten my fill.

If there is an endless mode here like in previous games, i haven't found it yet.

I love this series, but i wish they would let go of the IAP model. I'm sure it makes them a lot more money though. The special item shop does nothing for me either. Why do they offer items that will let you beat a level for free? It was stupid when they added it to the original game and its stupid now.

    

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