Premium mobile games have always struggled in the face of an endless tide of cheap, often throw-away Free-to-Play releases.
http://www.pockettactics.com/articles/e ... microsoft/
Yeah, to be fair, the upper tiers of the games industry tend to over-estimate the average internet/data infrastructure available to everyone else. Here in the UK for example, we have one of the worst internet situations in Europe. But as things get better, that baseline does go up.More games you can't play on planes, trains, or while riding in a car. "Mobile". Meh.
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