I also feel the 3D element is probably unnecessary (and may not be helping with technical issues on older devices, perhaps. Go big or go home, I guess?Runs fine on my iPad Pro. Not a single crash. Neat game but sure, space is not optimised. Boy, that's a large lake!
Give it a try today guys and it should be quite a bit better, we pushed a patch Saturday that made things run much faster on Android phones, and also will fix the overheating issue some were getting.For what it's worth, I had some slowness loading into games when I was checking it out on my Galaxy S6 phone. Thought it was just because it's a slightly older phone but maybe some of the graphical elements aren't optimised properly.
I would have thought if Matt had encountered any serious lag he would have mentioned it though, but then he usually does his reviews on a decent iPad.
Hi Anto,quoting from review:
"there appears to be a lot of dead space on the screen. The watering hole takes up a large chunk of space, maybe at the expense of larger, easier to read cards."
that was the first feedback I gave when I received the first beta last year, seems it was pointless to point it out
Fast forward to today: after updating from beta to release version (1.0.1), I have been rewarded with, shall I say, impressively large app loading time (~1 minute to start a local game) culminating with fabulous crashes. And yes, I have deleted then reinstalled the app, also rebooted the device, no luck (if there is a such thing ...).
Hopefully I am not the only one to have experienced such joys, so that the developers may have incentives to check things out, else I guess I'll see myself out ...
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