Verdict
With gorgeous art, above-average worldbuilding, and some interesting game mechanics, Love and Magic: Spellfyre would be an excellent visual novel game if not for some of its monetization features
I'm somewhat of an expert on visual novels, whether they're the fully-fledged Steam or Nintendo Switch games that you only have to buy once, or the more… interesting free-to-play mobile ones, like Episode. As a chronically lonely adult (and a much lonelier child), I've made it my life's mission to find the best visual novels out there, so you can trust me when I say that, as far as free-to-play ones go, Love and Magic: Spellfyre is pretty good, actually. To be honest, I would expect nothing less from the original creators of Choices: Stories You Play, which used to be my free-to-play visual novel app of choice before it fell off a bit.
The premise, while perhaps familiar, is still an enjoyable trope: you play as the offspring of the most infamous dark wizard of all time, and one day, you're inducted into Elderwood School in order to save the land from the dark magic that is seeping in. There's an overt sense of danger, as not only is there dark magic at play, but you have enemies inside the school, too - once word gets out as to who you are, everyone instantly turns on you. Well, almost everyone.
There are a few things that massively help this game. Firstly, the art style is stunning - particularly the background art, which is well drawn and colored to look appealing and mystical. I also thought the worldbuilding felt unique enough, appearing to grow in complexity in the first few chapters. Spellfyre also has a cast of three-dimensional and interesting characters, who, though I'm only a few chapters in, are already showing their moral quirks.
The romance system is nice - aside from choosing your sexual orientation in the character creation, you can also toggle romance on and off with individual characters in their optional individual story arcs, regardless of gender. So, if you change your mind and fancy giving someone new a go, the option is always available to you. Scenes are sweet with the love interests, and even if you're not romancing them, there's an enjoyable bond to build.
Speaking of currency, many free-to-play visual novel games are subject to the same problem: make a bad choice, or pay five real dollars for the only decent choice using gems. We've all seen the Episode memes. Love and Magic: Spellfyre makes gems slightly more optional, by removing the system from the core gameplay - instead, you can use gems on cosmetics, which is neat but not essential, or to unlock scenes with love interests, increasing your bond with them.

However, Spellfyre introduces an entirely new issue: in order to actually play any of the game, you have to wait hours on end for keys, or, of course, you can cough up to expedite the process. I've seen this done before - in fact, it happens in almost every free-to-play visual novel, except for the Netflix games, which, of course, you're already paying for in one way or another. But Love and Magic: Spellfyre takes it a step further by offering not chapters with keys but segments of them, some of which took me under two minutes to read.
After that, it's a matter of waiting two hours for a free key, watching an ad, or spending five bucks to get six, which, to be abundantly clear, isn't worth it. At least, it's difficult to become invested enough for it to be worth it, because I simply haven't spent that long in-game. This is why I'm glad that the love interests' stories don't require keys, but gems and coins. If you run out of keys, there is something else to do, which is quite nice. Spellfyre also knows how close you are to each love interest, and the story appears to change a little depending on this.
All in all, while I'd always recommend paying outright for a game like this, Spellfyre is a viable free-to-play option for romantasy enjoyers and those who love wizard games, especially those who liked the early days of Choices: Stories You Play as much as I did. It's clearly made with care, has some excellent writers and artists, and a touch of the magic that makes the genre so successful. I really hope this isn't the last we hear from developer Candlelight Games - and if it can make more games, that they steer away from the freemium model - I really think a game like this that you pay upfront for could be a huge hit.
