Reviews

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Review

All joking about graphics aside, you totally want this as a poster, don't you? [I really do. -ed.]
From the start, Lords of Midnight tells you exactly what sort of game it wants to be through its main menu.

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Review

There are dozens of lively essay topics, but when you're grading, each feels much like the last. How true to life!
I’ve always wondered what it’d be like to play a game centered on my own occupation.

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Review

Review: RAD Soldiers

26 Dec 2012 0
  • iOS

Right, so maybe these medics ARE breaking the Hippocratic Oath...
Oh, bless RAD Soldiers. Here's a title with all the right intentions, cribbing notes from its big brother and sister games—all good role models themselves—and just trying so goshdarn hard to be a game of high-minded...

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Review

Review: For the Win

21 Dec 2012 0
  • iOS

The ninja can be anywhere. That's actually their power.
You could be forgiven for thinking that a cartoony game entitled "For the Win" involving fighting among aliens, monkeys, pirates, ninja, and zombies was a silly, casual game.

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Review

About as subtle as penis jokes come. *ahem*
What shall we call traditional point-and-click adventure games that make their way to iOS? “Point-and-tap” adventure games, perhaps? Whatever the nomenclature, Hollywood Monsters is an exemplar of that well-worn genre, in which characters navigate across evocative 2D backgrounds,...

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Review

Review: Silversword

17 Dec 2012 0
  • iOS

Not housebroken.
It's worth noting, from the get-go, that Silversword is a role-playing game in the purest, most traditional sense of the term. This Bard's Tale-inspired first-person RPG from developer Mario Gaida often seems like it's trying to throw the worst sins of role-play's past at...

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Review

Review: Stone Age

14 Dec 2012 0
  • iOS

Campfire Creations chose very well when they decided to adapt Stone Age to iOS, and they absolutely nailed the execution. The cardboard original was quite well-received on its arrival in 2008, quickly garnering a reputation as the ideal gateway into the meatier games which use the "worker placement" mechanic.

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Review

Despite presenting a pretty significant amount of information, the screen never feels cluttered.
In The Civil War, Shelby Foote tells this anecdote about Abraham Lincoln and his son Willie. Willie bursts into his father's law office in Illinois while Lincoln is talking with a visitor and...

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Review

Did I just get a text message?
Sometimes, even the loftiest of intentions can fall flat during execution if you don't temper your ambitions with pragmatism. It kills me to write a review like this because I can't help but admire the vision of the developer.

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Review

If we could recall the Voyager spacecraft, resurrect Carl Sagan and have him imprint new data on their famous gold discs, I’d argue he should include Baldur’s Gate among humanity’s other enduring achievements. I’d sit zombie Carl right down and say, “Look Carl, I know you’re weak in the knees...

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