Deciding which Strinova agent to take into battle can be troublesome, but our Strinova tier list is here to take away all the guesswork before you leap into battle. IDreamSky’s free-to-play shooter takes notes from rivals like Valorant and Overwatch, as the key to great team composition is bringing the right characters onto the battlefield. We’ll take you through a handy ranking of each agent in Strinova.
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Here’s our Strinova tier list:
Strinova tier list
To help you navigate through all the agents in Strinova, we’ve broken them down from S-tier to C-tier. If your favorite agent is lower down in this ranking, don’t worry, as this guide is primarily here to advise you as you experiment with the game.
Tier | Agents |
S | Kokona, Lawine, Celestia, Ming, Audrey, Bai Mo |
A | Meredith, Flavia, Galatea, Fuchsia, Fragrans, Maddelena |
B | Yvette, Nobunaga, Kanami, Yugiri, Reiichi, Eika |
C | Lawine, Michele |
Strinova agent roles
In Strinova, each agent is assigned a role within the game, each of them tailored to different play styles. Currently, there are five unique roles: Duelist, Sentinel, Support, Vanguard, and Controller. We’ve separated each agent into their roles, just in case you need a quick refresher.
Role | Agents |
Duelist | Fuchsia, Flavia, Eika, Ming, Bai Mo |
Sentinel | Audrey, Nobunaga, Michele |
Support | Celestia, Kokona, Fragrans |
Vanguard | Lawine, Kanami, Galatea |
Controller | Maddelena, Meredith, Yvette, Yugiri, Reiichi |

According to developer iDreamSky, the following descriptions give you a quick rundown of how each role functions in-game.
- Duelist – seize the initiative, control the pace of the battle, and swiftly decimate enemy forces
- Sentinel – set up defensive positions, support your allies, and disrupt the enemy’s attack
- Support – keep the team in good shape, improve its power, and enhance its combat capabilities
- Vanguard – acquire intelligence, expose the enemy’s intentions, and help the team find an avenue of attack
- Controller – modify battlefield terrain, undermine enemy strength, and secure strategic advantages

All Strinova character abilities
Audrey
- Champion – Audrey’s LMG is remarkably powerful, with a 1.25x scope. It can also be put into deployment mode
- Guns Blazing (Active) – Audrey enters deployment mode which significantly increases her fire rate and removes the need to reload. Extended firing will cause her Champion to overheat and disables shooting temporarily
- Royal Shield (Passive) – Audrey generates a front-facing shield when changing firing modes, with increased shield capacity while deployed
- Bombardment (Ultimate) – Audrey deploys a grenade launcher that fires up to six grenades, each of which releases ricochet shrapnel that ignites the ground upon impact
Bai Mo
- Freedom Reign – Equipped with a 1.25x scope, Freedom Reign is a semi-automatic shotgun with ghost ring sights to improve accuracy.
- Blitz Waltz – Bai Mo zooms forward to automatically reload his shotgun with two shells. This refreshes after kills and assists.
- Dance Shackle – Bai Mo’s primary weapon string-blocks enemies after dealing 50 damage or more in a single shot.
- Streetfighter – Bai Mo places a beacon which he is automatically teleported back to if he is downed or killed. Pressing the ultimate again will teleport him there at any time and restore his HP.
Celestia
- Polaris – Polaris has good accuracy, a smooth trigger pull, and is equipped with a 1.25x scope, but lacks in firepower.
- Guardian Star (Active) – Celestia grants a star to an ally which regenerates their armor and increases their max armor. The star then returns to her, granting the same armor buffs to Celestia. It can stack.
- Cosmic Recovery (Passive) – Celestia will gradually restore her own armor and that of nearby allies at a rate of two per second.
- Astral Gate (Ultimate) – Celestia grants armor to an ally and begins charging energy. When fully charged, she teleports to their location. You can cancel the teleportation by pressing the Ultimate key again, and this retains the armor boost.
Eika
- Wildfire – Fully automatic combat shotgun.
- Purgatory (Active) – Eika summons a spherical Flame Cage which causes Burn damage to enemies that pass through it. The skill will end if no enemies pass throgh. While Eika stands in the Flame Cage, her weapon deals additional Burn damage to enemies inside. Consuming 100 Heat will increase the damage of the cage’s wall.
- Sol Battery (Passive) – Each shot on an enemy accumulates Heat, up to a maximum of 100 Heat. At maximum, damage against stringified enemies increases.
- Firestorm (Ultimate) – Eika summons up to three Firestorms per round, force gliding and dealing Burn damage to enemies in range. Consuming 100 Heat increases the size of the Firestorm, Burn damage, and highlights enemies.
Flavia
- Solo – A light-weight submachine gun with exceptional rate of fire and precision compared to other similar weapons. It has a 1.25x scope, too.
- Phantom Mirage (Active) – When Flavia takes damage, she transforms into a phantom butterfly that cannot be targeted. She summons a Phantom Orb that obstructs enemy vision, but this can be destroyed.
- Retribution (Passive) – Flavia’s active skill cooldown reduces when she takes damage. If she takes significant damage, she gains temporary ultimate points valid for the current round. Damaging herself will not trigger Retribution.
- Phantom Flutter (Ultimate) – Flavia generates a Phantom Zone at her location. Within the zone, enemy fatal attacks trigger her Phantom Mirage, transforming her into a butterfly to evade death. Enemies outside of the zone ignore the effect but can only see Flavia if she attacks them first.
Fragrans
- Blossom – Relentless firepower and a 1.25x scope balance accuracy and firing rate
- Aroma Surge (Active) – Fragrans emits one of two perfumes, creating an aromatic field around her. Allies inside the field gain increased rate of fire or movement speed depending on the perfume used
- Elixir Aura (Passive) – Fragrans releases a healing aroma to slowly restore HP to herself and nearby allies at a rate of 2HP per second
- Euphoric Aroma (Ultimate) – Fragrans creates a potent aromatic field. Allies inside the field gain increased rate of fire, movement speed, and HP regeneration. The effect doesn’t fad. While active, Fragrans can’t use weapons but receives significant damage reduction
Fuchsia
- Sawtooth – Fuchsia’s battle rifle balances power and stability with a 1.25x scope for great effect
- Apex Predator (Active) – Fuchsia exposes nearby enemies, but only she can see them. Full HP enemies appear briefly, but those under 100HP will remain visible as long as the skill is active. Exposing enemies also boosts her movement speed
- Hunter’s Feast (Passive) – Enemies killed or assists by Fuchsia drop Energy Crystals, which she can absorb to restore HP. The first one she absorbs also raises her max HP by 40
- Bloodbath (Ultimate) – This is what makes Fuchsia such a tank. She greatly boosts her fire rate and weapon usability, allowing her active skill to highlight enemies. Absorbing Energy Crystals extends the skill’s duration
Galatea
- Trickster – A high-performance, weather-resistant assault rifle that’s equipped with a 1.25x scope.
- Wild Card (Active) – Galatea throws a card in an arc. When impacting with the ground or a wall it creates a decoy that confuses enemies. Galatea can teleport to the decoy.
- Deception (Passive) – Galatea leaves behind a decoy whenever she unsticks from a wall. The passive only goes on cooldown if a decoy is damaged. Her decoys can briefly detect nearby enemies not hidden behind obstacles. Enemies attacking the decoy are also exposed.
- Mirage (Ultimate) – Galatea tosses several cards forward, each creating a decoy for teleportation
Kanami
- Finale – Kanami’s sniper rifle utilizes a short-recoil barrel system and semi-automatic firing with a 2.5x scope
- Echo Chamber (Active) – Kanami’s next shot fires a Sonar Disk that scans for unobstructed enemies within a 180-degree arc in front of it. Detected enemies are revealed to the entire ally team
- Echo Reveal (Passive) – Kanami’s shots generate a Sonar Zone at the impact point. Enemies within the area are exposed
- Showtime (Ultimate) – Kanami summons a holographic figure of herself that pulls in enemies within a certain range, reducing their movement speed and accuracy
Kokona
- Quasar – Kokona’s tactical intervention sniper rifle combines power, precision, and steal with a 2.5x scope
- Healing Drone (Active) – Kokona deploys a healing drone that hovers over a chosen ally to restore their armor as well as healing all nearby allies
- First Aid (Passive) – When out of combat, Kokona’s HP regenerates slowly. When rescuing an ally, Kokona deploys a drone to do so automatically
- Reconstruction (Ultimate) – Kokona revives a fallen ally at her location
Lawine
- Shadow – A short assault rifle with high stability and accuracy, equipped with a 1.25x scope
- Pulse Blade (Active) – Lawine throws a Pulse Blade that creates an electromagnetic field, exposing enemies to her team. The Pulse Blade vanishes if no enemies are detected, or after three scans
- Shadow Reveal (Passive) – Enemies hit by Lawine’s primary weapon are briefly exposed to her
- Stealth Master (Ultimate) – Lawine creates a stealth zone and becomes invisible upon entering it, but she cannot fire within the zone
Maddelena
- Chroma – Balancing power and range effectively, Maddelena’s marksman rifle is effective at suppressing mid-to-long-range enemies
- Pigment Bind (Active) – Maddelena fires a splash of paint that slows enemies, string-blocks them, and reveals their tracks
- Paint Tracks (Passive) – Hits from Maddelena’s Chroma weapon slow enemies and expose their tracks
- Paint Bubble (Ultimate) – Maddelena fires a giant bubble that string-blocks and tracks enemies within it. When it bursts, it slows and makes enemies vulnerable within the blast area
Meredith
- Falcon – A classic weapon from old Earth equipped with a 1.25x scope
- Sandstorm (Active) – Meredith fires an energy orb that unleashes a Sandstorm upon impact, reducing enemy movement speed and weapon usability, while also temporarily draining their HP
- Zeroth Rings (Passive) – While airborne, Meredith’s descent speed greatly reduces when aiming with weapons, skills, or tactical items
- Sand Burial (Ultimate) – Meredith summons a Haboob, obscuring vision, pulling enemies toward the center, and temporarily draining their HP
Michele
- Inspector – Relentless firepower and a good balance of accuracy and fire rate, equipped with a 1.25x scope
- Pawtector (Active) – Michele deploys a Pawtector that sticks to surfaces, attacking and slowing nearby enemies
- Kitty Tracer (Passive) – Michele reveals enemies through walls when they hit her with direct fire
- Mighty Meowblast (Ultimate) – Michele deploys a powerful turret that automatically attacks nearby enemies
Ming
- Rebelflame – Powerful firepower and weather-resistant, equipped with a 1.25x scope
- Sunder Blast (Active) – Ming fires an electric orb that explodes on impact or on command, damaging armor and creating a slowing electric field. She gains movement speed within the same field
- Aegis Absorb (Passive) – Ming regenerates armor based on the damage her weapons and active skill deal to enemy armor and shields. Her temporary armor regenerates faster during her ultimate
- Shield Surge (Ultimate) – Ming gains temporary armor and her shots apply a stacking slow effect. Damaging enemy armor with her weapons and active skill extends skill duration and replenishes her temporary armor
Nobunaga
- Judge – A semi-automatic rifle that can be upgraded to fully automatic. It uses high-powered rounds for effectiveness and is equipped with a 1.5x scope
- Guardian Eye (Active) – Nobunaga can deploy up to two Guardian Eyes. Within their range, gain increased rate of fire, weapon usability, and armor regeneration. The bonuses are enhanced further when in range of both Guardian Eyes
- Blinding Shot (Passive) – Nobunaga charges his shots in ADS mode. Fully charged shots cause enemies to lose their crosshairs while aiming
- Pulse Overload (Ultimate) – Nobunaga deploys a Pulse Generator that emits waves in all directions, revealing struck enemies to all teammates and inflicting silence
Reiichi
- Dawn – Reiichi’s stable and durable marksman rifle has specially weighted rounds to enhance long-range accuracy, and a 2.5x scope
- Daybreak (Active) – Reiichi deploys his umbrella to create a Light Screen, castable vertically or horizontally, that obscures enemy vision
- Dawn’s Insight (Passive) – Reiichi periodically scans for enemies while in ADS mode. Scanned enemies are exposed briefly but only to him
- Sanctified Shield (Ultimate) – Reiichi instantly refreshes his active skill, enhancing the Light Screen to block all enemy bullets
Yugiri
- Corrosive Mist (Active) – Yugiri deploys a snail device that releases a spherical mist on activation, temporarily eroding the armor of nearby enemies.
- Toxin Burst (Passive) – Upon dealing sufficient HP damage to an enemy with her main weapon, corrosive toxins erupt from the target, temporarily eroding the armor of nearby enemies.
- Venomous Formation (Ultimate) – Yugiri unleashes a sweeping mist that steadily advances forward, eroding the armor cap of enemies within its path
Yvette
- Beareas – A lightweight SMG with high rate of fire and 1.25x scope
- Teddy Assault (Active) – Yvette summons Fay, a controllable teddy bear that creates an icy surface upon colliding or on command, causing slipping and increased vulnerability
- Camouflage (Passive) – Yvette becomes camouflaged after standing still, remaining invisible to distant enemies and gradually visible to those closer
- Frost Bear (Ultimate) – Yvette summons a Frost Bear that creates 3 polar zones in succession, causing enemies to slip, slowing their rate of fire, and reducing weapon usability
And there you have it, you can now put our Strinova tier list to good use. Outside the arena, if you’re looking for another challenge, there are plenty of gacha games waiting to be explored. Be sure to use these lists for the latest Wuthering Waves codes and Honkai Star Rail codes as you start your next adventure.
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