While Pokémon has its gym leader challenge, Temtem’s dojos are a suped-up eight-legged gauntlet for grown-up tamers who are looking for something a little trickier than the likes of Brock and Misty. They don’t disappoint either, with each and every dojo master in the Airborne Archipelago arriving for the battle with some serious talent in the party.
Fortunately, we’ve put together this Temtem dojo guide to help you beat the best and become the finest tamer from Deniz all the way to Arbury. With all the weaknesses of every dojo tamer Temtem listed, you should have no problem finding your way through the eight icons on your way to the top, and we’ve even included a handy level guide so you know when it’s time to face the music and take on the next dojo.
For more Temtastic guides, take your pick of the Temtem starters, see our Temtem tier list for seeking out monsters worthy of taking on dojo rematches, and see the special creatures making an appearance this week in Temtem Saipark. Or, if you’re yet to take the plunge, or should it be leap, into the Airborne Archipelago, see if our Temtem review can convince you otherwise.
How to beat the Temtem dojos
We’ve split all eight Temtem dojos into their own table, with the level, typing, and weaknesses of each party member available for you to check out. We also plan to return to this guide with all the important rematch information, but there’s a lot to digest there, so report back once the Temtem 1.0 meta has had a little time to flourish.
Recommended party level: 18-24
Sophia is the first dojo leader you will meet in your adventure across the Airborne Archipelago. She specialises in water and wind Temtem, so keep your fire and earth monster behind and be sure to bring a decent enough team of electric, nature, and toxic Temtem. However, as this is the first dojo, the challenge isn’t as great as you face later in the game, and any team of six that are levelled appropriately stand a good chance.
Recommended party level: 22-30
Things get a little trickier in Mokupuni, with the fire and neutral Temtem tamer Rawiri providing more of a challenge than your debut dojo trial. Fortunately, it’s still not the trickiest battle, and with Rawiri relying mainly on a team of single-typing Temtem of either the nature or fire variety, you can clear this battle with a three-tier team of water, fire, and earth Temtem.
Recommended party level: 30-40
The Nanga dojo, and its leader Tihani, has one of the most electric mixes of Temtem types across her roster. However, if you take a look at the weaknesses list on the table below, you’ll notice that the common themes are electric, toxic, and fire, so providing you bring at least one powerful Temtem belonging to each type,
Recommended party level: 32-45
The other side of the Quetzal dojo is the halfway mark in the quest to take on all eight, but first you have to find a way past Yareni and her collection of toxic and crystal Temtem. This is one of the trickier battles as toxic and crystal are two of the best defensive typings on the game, but if you still have the electric Temtem from the third dojo, along with any melee or earth monsters you can find in the wild and train to about level 36/37, you should clear this trial with ease.
Recommended party level: 42-53
Musa is the fifth Temtem dojo master you meet on your journey, finding yourself at the Vumbi dojo among a litany of neutral and earth-type Temtem. Mental and water types can easily have a field day against Musa’s party, providing you bring something along to deal with the threat of Myx, but any capable earth or fire Temtem should do the job.
Recommended party level: 53-66
Neodo dojo is the home of electric and digital Temtem, looked over by its matriarch Dr. Sasaya. A powerful earth Temtem is a must here, as well as a nature-type to mop up some of the hybrid monsters on Dr. Sasaya’s team with earth or water typings. Finally, bring an electric special attacker to get a two-turn kill on the doctor’s powerful Zaobian, and this battle should be over in a flash.
|Mimit||55||Digital||N/A (Mimit transforms into the Temtem directly opposite it, but as that is your Temtem, you should be able to see which of your moves are super effective)|
Recommended party level: 64-77
Lochburg’s dojo is the penultimate dojo battle, with a mixture of mental, electric, and melee Temtem courtesy of Murdag. To best this battle, you need to bring along at least one potent digital Temtem, and one tanky Temtem to allow the use of healing items on your digital attacker, with the rest of the party made up of mental, crystal, and earth-types.
Recommended party level: 76-90
The final dojo in the gauntlet of tamer challenges is home to Percival, a lover of the mental type. While this battle might look very tricky from the levels of the monsters you’re facing, three out of the six of Percival’s party – Innki, Tukai, and Minothor – all have 4x weakness that you can plan your roster around before heading into the battle.
With that, you should be ready and raring to take on the Temtem dojo challenge. Once you’ve had your fill with it, get a little lesson in monster-taming history with our feature exploring how the Pokémon gotta catch ’em all formula spawned a genre of its own.