I don't know about you, but between all these anime tower defense games, I get a little confused - which is why it's important to know your Universal Tower Defense units inside and out. Many of them will have similar names and powers to each other, but you can't confuse them out there, or you may pay the price.
This guide gives you the rundown on the character names, elements, and positions on the field, abilities, and rarities, which all make up a unit. Hopefully, you can make an informed choice on which units are best for your playstyle, and start plotting your rolls using our Universal Tower Defense codes if you're eyeing up a mythic one.
Here's everything in our Universal Tower Defense unit guide:
All Universal Tower Defense Units
Below is a list of every Universal TD unit you can summon in the game, which element they use, their abilities, and their rarity. There's only one thing left to do after you read this, which is to choose the ones you like the look of and roll for them. If you're not too sure which units to roll, consider your preferred playstyle - do you wear them down little and often, or hit hard but slow? You could also consider using a Universal Tower Defense tier list for optimal meta picks.
Here's every Universal Tower Defense unit:
| Name | Elements | Abilities | Rarity |
| Admiral | Fire/Ground | Lava Puddle: leaves a puddle of lava for five seconds, which confuses enemies for two seconds | Legendary |
| Ancient Mage | Light/Hybrid | Millennia Old Experience: per attack enemies take +20% damage, apply wind shear over 10 tickets | Exclusive |
| Ancient Shinobi | Water/Ground | Ancient Techniques of Old: attack 1 confuses for two seconds and attack 2 applied burn | Exclusive |
| Bambee | Dark/Hybrid | Element Bombing: 35% chance to get a random status on team's most used element. Deals 40% of Bambee's damage | Exclusive |
| Berserker | Light/Ground | Cut Through EVERYTHING: attacks ignore 30% of elemental restrictions on armor | Mythic |
| Bulmo | Rose/Farm | Come Forth, Shenlong: uses seven wish balls to summon shenlong, who offers 30k yen, +15% damage to all units, or +15% crit chance to all units | Legendary |
| Crow Shinobi | Fire/Hill | Moon God: Counter Crash: Summons a meteor, dealing 150% damage in AoE and removing modifiers from hit enemies | Exclusive |
| Cyborg Disciple | Fire/Hill | The Strongest's Disciple: applies burn. When hitting a burnt enemy, deal bonus damage by repeatedly striking (up to 40%) | Mythic |
| Dragon Slayer | Fire/Ground | Superhuman Resilience: reduces stun time by 50% and +100% crit chance for four attacks | Exclusive |
| Enlightened God | Light/Ground | Divine Foresight: after being stunned, next attack will deal +100% damage | Exclusive |
| Fallen Prince | Dark/Ground | Awakened Brutality: upon defeating an enemy, gains +25% crit chance (max +30%) | Mythic |
| Fastcart | Wind/Ground | Thriving Business: every unit placed reduces the next upgrade cost by 5% | Epic |
| Fire Foot Cook | Fire/Ground | With A Heated Leg: 25% more damage to those inflicted with burn | Epic |
| First Emperor | Rose/Ground | The King's Advantage: deals +25% to non-shielded enemies | Exclusive |
| First Human | Rose/Ground | Creation of God: will begin follow-up attacks, which will mirror a random unit. First Human gains +10% attack while this happens | Exclusive |
| Footballer | Fire/Ground | Opportunist: before attack, gains damage that's 50% of the strongest enemy's missing health percentage | Exclusive |
| Gaaru | Water/Ground | Impenetrable Sand: immune to stun damage | Rare |
| Gambler Sorcerer | Wind/Ground | Probability Reset: after every five critical attacks, unleash an AOE follow-up attack | Exclusive |
| Gen | Fire/Ground | Shinsō: gain 1% more attack damage per point of range | Legendary |
| Goku | Fire/Ground | Heat of the Battle: every attack, gain 5% damage - resets upon new wave | Rare |
| Greybeard | Dark/Ground | Liberation: deals 65% to armored enemies | Legendary |
| Grommjaw | Wind/Ground | Enhanced Hierro: applies Bleed for 30% total damage over ten ticks | Exclusive |
| Ice Empress | Ice/Ground | Frost Dominion: release AOE attack, dealing 100% damage and freezing all enemies in range | Exclusive |
| Ichiko | Dark/Ground | Screech: deals 125% damage and stuns enemies for five seconds | Unknown |
| Infinity Sorcerer | Water/Ground | Gifted Teacher: all enemies slowed by 30% but all 'sorcerer' allies get -15% to their special attack | Exclusive |
| Jane Juilet | Water/Ground | A Satisfying Dessert: link to a random unit and get +0.5% damage each time either unit gets a kill | Exclusive |
| Jangluu | Ice/Hill | Icy Flux: releases a powerful slash that does 200% damage | Exclusive |
| Ja'frey | Dark/Ground | Royal Lightning: every three attacks, stun enemies for 1 second | Exclusive |
| Jinoo, Shadow Monarch | Dark/Ground | The System: unlocks a new ability every 20 levels: Shadow Bear at level 40, Shadow Dragon at level 60, Shadow Knight at level 80, Ant King at level 100 | Exclusive |
| Judas | Dark/Hill | Dark Aura: lowers attack damage of all units within range by 10% for 20 seconds | Exclusive |
| Judgment Sorcerer | Light/Ground | Talent Rivaling the Honored One: gain +2.5% damage and range after each wave ends | Exclusive |
| Karbonoto | Rose/Ground | Impure Resurrection: Select two units to Reanimate, giving Karbonoto additional damage and each unit additional attack speed | Exclusive |
| King Sailor (Unrivaled) | Water/Ground | King of his People: +25% crit damage and +10% crit damage to in-range units | Exclusive |
| Koyote | Ice/Hybrid | Spirit Pistol Burst: after claiming 15 souls, pistols go into burst frenzy, chaining next five attacks into three cero beams | Unknown |
| Kriatu | Ice/Ground | Dual Wielder: 30% crit rate. Unleashes follow up attack upon 15 critical hits on attacks 1-3. When 50 critical hits have been reached on attack 4, unleashes another follow up attack. | Mythic |
| Laffy | Wind/Ground | I Will Be Pirate King: 10% range for every pirate crew unit on your team | Rare |
| Lord of Flies | Dark/Hill | Resonance Manipulation: upon attack, apply one stack. 20 seconds after applying first, all stacks detonate, dealing 40% attack per stack | Exclusive |
| Love Goddess | Rose/Ground | Soulmate: select a unit to be soulmate - unit receives +20% crit rate and +50% crit damage | Exclusive |
| Masked Ninja | Fire/Ground | Leader of Team 7: 12% range and damage to all units in Team 7 | Epic |
| Mighty Roach | Wind/Ground | Festing life Sword: after 20 kills, plants cursed insects onto enemies, which explode for 45% damage | Exclusive |
| Migumen | Fire/Hybrid | Elemental Amplification: attacks apply burn, dealing 25% damage over ten ticks. Afflicted enemies move faster | Exclusive |
| Mimicry Sorcerer | Rose/Ground | Super Speaker: upon first attack of an enemy, stun for three seconds | Exclusive |
| Mob | Rose/Ground | Psychic Manipulation: all attacks apply wind shear, and confused enemies take more damage from Mob | Mythic |
| Namo | Water/Ground | Pirate Bounty: places bounty on enemy, which yields three times the amount of yen when killed. | Rare |
| Nataru (kid) | Water/Ground | My Ninja Way: 17% base crit chance. E6 grants 30% attack and range (latter provided in range of Sasku) | Rare |
| Nejo | Wind/Ground | Eyes Of The Hyuga: allies in range gain 5% crit chance | Epic |
| Nellee | Rose/Hybrid | Spiritual Compression: can switch between baby form, which charges meter but cannot attack, and adult form, whose damage scales with current meter percentage | Unknown |
| Nutaru (Sage) | Wind/Ground | Summoning Jutsu: summon a boss frog (or kitsunox in beast mode) to fight with you, lasting 30 seconds | Exclusive |
| Orahemi | Rose/Hill | I'll Shield You: shields one unit in range from enemy stun | Rare |
| Pebble | Rose/Hybrid | Hurricane Of The Leaf: apply knockback, which grants 0.5% attack each time (up to 40%) | Legendary |
| Prodigy Mage | Rose/Hill | Party's Tactician: +30% attack speed for hill units, +45% crit rate for ground units | Exclusive |
| Psycho | Rose/Ground | Psychic Manipulation: hits inflict wind shear, which is 60% of your damage every seven seconds. Enemies with confused lockout take 15% more damage. | Mythic |
| Ranji | Wind/Ground | Just Warming Up: upon attack, gain 1% damage (max 10%) | Rare |
| Roku | Fire/Ground | Heart of the Battle: gain 5% damage | Rare |
| Ronin Obito | Fire/Hybrid | Scorching Moonlight Blaze: all attacks that hit multiple enemies cause a blaze explosion, applying AoE burn | Exclusive |
| Ruka | Ice/Ground | Arctic Freeze: deals 20% more damage to those inflicted with freeze | Legendary |
| Rule | Water/Ground | ROOM: +20% Damage, +10% Cooldown | Exclusive |
| Sasku (War) | Dark/Ground | Uchiha Bloodline: 50% chance to stun on hit. 50% chance to dodge enemy attacks | Mythic |
| Scarlet Maid | Light/Hybrid | Shifting Paradigma: when defeating an enemy, generate one time gauge - when time gauge is maxed, attack for powerful bonus | Exclusive |
| Shadow Knight | Dark/Ground | Undying Knight: attacks apply stun for two seconds, gain 5% damage when hitting a stunned enemy | Exclusive |
| Shakumira | Light/Ground | Shadow Possession Jutsu: slowing enemies grants a small increase in attack range (up to 20% ot 25% with E6) | Legendary |
| Sharpshooter | Fire/Hill | Precision Shot: fires a shot at most healthy enemy, marking for 20 seconds, which makes them take +15% damage, and releases an AoE explosion | Mythic |
| Shunks | Rose/Ground | Captain's Foresight: when a boss spawns, +20% to all units. Additionally immune to stuns during attack. | Mythic |
| Spade | Fire/Hill | Flame Fruit's Power: attack inflicts burn for four seconds, bypassing damage reduction on armor. | Mythic |
| Tai Yang | Fire/Ground | The Blinding Might of the Sun: each landed attack adds a burn tick - after 20, confuses and stuns | Exclusive |
| The Drink | Water/Ground | Energy Surge: will do between 10 and 2o% more damage to all enemies | Mythic |
| The Strongest in History | Dark/Ground | Perfect Curse: apply bleed, stun, and radiation to all enemies and buff all enemies Domain Expansion: gain +1000% range, dealing damage to and slowing enemies in that range every 0.5 secs |
Exclusive |
| The Strongest of Today | Light/Ground | Infinite Purple: deal 300% damage to all enemies Domain Expansion: inflict timestop on all enemies for 30 secs, which makes enemies take +150% damage. You gain +1% damage per kill until end of ability |
Exclusive |
| Tierabel | Water/Hill | Spirit Energy: 5% buff to water element units within range | Mythic |
| Triple Threat | Rose/Ground | Slice and Dice: +2% damage per enemy on the field, resetting on new wave | Epic |
| Ultiorra | Dark/Hill | Unpredictable Despair: when an enemy enters range, 10% chance to trigger one of following: stun for 1.5s, confused for 3s, -5% hp, or +10% speed | Mythic |
| Underworld God | Wind/Ground | Underworld Ruler: on attack, apply wind shear, which increases this unit's attack by 2.5% (max 50%) | Exclusive |
| Virtual Idol | Light/Hybrid | Hiding in your WiFi: Doesn't attack. Buffs your units in range by +5%/+7.5%/+10% depending on how far away they are. |
Mythic |
| Water God | Water/Ground | Primordial Wave: summons a wave that deals 150% damage to all enemies on a path | Exclusive |
| Zora | Dark/Hybrid | Trap Magic: places up to three traps, which are either a stun trap (three second stun) or a nuclear trap (20% radiation) | Legendary |
This is every single character available to summon in Universal Tower Defense, but you might notice a secret unit or two around - head to our Universal Tower Defense Lulu guide to learn more about one of them.
Universal Tower Defense unit rarity
Wondering what exactly the likes of 'mythic' and 'legendary' entail? We get it, so below, you can find a list of the chances that you summon each Universal TD rarity.
How do I summon Universal Tower Defense units?
Luckily, summoning units in Universal TD is super straightforward. Just follow these simple steps:
- Head to the Summon building in the main square
- Head to the desk where the NPC is and talk to them
- Hit 'summon x1' for 50 gems or 'summon x10' for 500 gems
- Pray to the gacha overlords (this step is optional)
And there you have it! You can obtain almost all units this way - we'd suggest progressing in the story to find the hidden units.
