Universal Tower Defense units guide

Don’t know your Berserker from your Gaaru? Our Universal Tower Defense unit guide will help you suss out the best from the busted.

Universal Tower Defense units - trailer for secret character Jinoo, who is in chains in a void

I don't know about you, but between all these anime tower defense games, I get a little confused - which is why it's important to know your Universal Tower Defense units inside and out. Many of them will have similar names and powers to each other, but you can't confuse them out there, or you may pay the price.

This guide gives you the rundown on the character names, elements, and positions on the field, abilities, and rarities, which all make up a unit. Hopefully, you can make an informed choice on which units are best for your playstyle, and start plotting your rolls using our Universal Tower Defense codes if you're eyeing up a mythic one.

Here's everything in our Universal Tower Defense unit guide:

All Universal Tower Defense Units

Below is a list of every Universal TD unit you can summon in the game, which element they use, their abilities, and their rarity. There's only one thing left to do after you read this, which is to choose the ones you like the look of and roll for them. If you're not too sure which units to roll, consider your preferred playstyle - do you wear them down little and often, or hit hard but slow? You could also consider using a Universal Tower Defense tier list for optimal meta picks.

Here's every Universal Tower Defense unit:

Name Elements Abilities Rarity
Admiral Fire/Ground Lava Puddle: leaves a puddle of lava for five seconds, which confuses enemies for two seconds Legendary
Ancient Mage Light/Hybrid Millennia Old Experience: per attack enemies take +20% damage, apply wind shear over 10 tickets Exclusive
Ancient Shinobi Water/Ground Ancient Techniques of Old: attack 1 confuses for two seconds and attack 2 applied burn Exclusive
Bambee Dark/Hybrid Element Bombing: 35%  chance to get a random status on team's most used element. Deals 40% of Bambee's damage Exclusive
Berserker Light/Ground Cut Through EVERYTHING: attacks ignore 30% of elemental restrictions on armor Mythic
Bulmo Rose/Farm Come Forth, Shenlong: uses seven wish balls to summon shenlong, who offers 30k yen, +15% damage to all units, or +15% crit chance to all units Legendary
Crow Shinobi Fire/Hill Moon God: Counter Crash: Summons a meteor, dealing 150% damage in AoE and removing modifiers from hit enemies Exclusive
Cyborg Disciple Fire/Hill The Strongest's Disciple: applies burn. When hitting a burnt enemy, deal bonus damage by repeatedly striking (up to 40%) Mythic
Dragon Slayer Fire/Ground Superhuman Resilience: reduces stun time by 50% and +100% crit chance for four attacks Exclusive
Enlightened God Light/Ground Divine Foresight: after being stunned, next attack will deal +100% damage Exclusive
Fallen Prince Dark/Ground Awakened Brutality: upon defeating an enemy, gains +25% crit chance (max +30%) Mythic
Fastcart Wind/Ground Thriving Business: every unit placed reduces the next upgrade cost by 5% Epic
Fire Foot Cook Fire/Ground With A Heated Leg: 25% more damage to those inflicted with burn Epic
First Emperor Rose/Ground The King's Advantage: deals +25% to non-shielded enemies Exclusive
First Human Rose/Ground Creation of God: will begin follow-up attacks, which will mirror a random unit. First Human gains +10% attack while this happens Exclusive
Footballer Fire/Ground Opportunist: before attack, gains damage that's 50% of the strongest enemy's missing health percentage Exclusive
Gaaru Water/Ground Impenetrable Sand: immune to stun damage Rare
Gambler Sorcerer Wind/Ground Probability Reset: after every five critical attacks, unleash an AOE follow-up attack Exclusive
Gen Fire/Ground Shinsō: gain 1% more attack damage per point of range Legendary
Goku Fire/Ground Heat of the Battle: every attack, gain 5% damage - resets upon new wave Rare
Greybeard Dark/Ground Liberation: deals 65% to armored enemies Legendary
Grommjaw Wind/Ground Enhanced Hierro: applies Bleed for 30% total damage over ten ticks Exclusive
Ice Empress Ice/Ground Frost Dominion: release AOE attack, dealing 100% damage and freezing all enemies in range Exclusive
Ichiko Dark/Ground Screech: deals 125% damage and stuns enemies for five seconds Unknown
Infinity Sorcerer Water/Ground Gifted Teacher: all enemies slowed by 30% but all 'sorcerer' allies get -15% to their special attack Exclusive
Jane Juilet Water/Ground A Satisfying Dessert: link to a random unit and get +0.5% damage each time either unit gets a kill Exclusive
Jangluu Ice/Hill Icy Flux: releases a powerful slash that does 200% damage Exclusive
Ja'frey Dark/Ground Royal Lightning: every three attacks, stun enemies for 1 second Exclusive
Jinoo, Shadow Monarch Dark/Ground The System: unlocks a new ability every 20 levels: Shadow Bear at level 40, Shadow Dragon at level 60, Shadow Knight at level 80, Ant King at level 100 Exclusive
Judas Dark/Hill Dark Aura: lowers attack damage of all units within range by 10% for 20 seconds Exclusive
Judgment Sorcerer Light/Ground Talent Rivaling the Honored One: gain +2.5% damage and range after each wave ends Exclusive
Karbonoto Rose/Ground Impure Resurrection: Select two units to Reanimate, giving Karbonoto additional damage and each unit additional attack speed Exclusive
King Sailor (Unrivaled) Water/Ground King of his People: +25% crit damage and +10% crit damage to in-range units  Exclusive
Koyote Ice/Hybrid Spirit Pistol Burst: after claiming 15 souls, pistols go into burst frenzy, chaining next five attacks into three cero beams Unknown
Kriatu Ice/Ground Dual Wielder: 30% crit rate. Unleashes follow up attack upon 15 critical hits on attacks 1-3. When 50 critical hits have been reached on attack 4, unleashes another follow up attack. Mythic
Laffy Wind/Ground I Will Be Pirate King: 10% range for every pirate crew unit on your team Rare
Lord of Flies Dark/Hill Resonance Manipulation: upon attack, apply one stack. 20 seconds after applying first, all stacks detonate, dealing 40% attack per stack Exclusive
Love Goddess Rose/Ground Soulmate: select a unit to be soulmate - unit receives +20% crit rate and +50% crit damage Exclusive
Masked Ninja Fire/Ground Leader of Team 7: 12% range and damage to all units in Team 7 Epic
Mighty Roach Wind/Ground Festing life Sword: after 20 kills, plants cursed insects onto enemies, which explode for 45% damage Exclusive
Migumen Fire/Hybrid Elemental Amplification: attacks apply burn, dealing 25% damage over ten ticks. Afflicted enemies move faster Exclusive
Mimicry Sorcerer Rose/Ground Super Speaker: upon first attack of an enemy, stun for three seconds Exclusive
Mob Rose/Ground Psychic Manipulation: all attacks apply wind shear, and confused enemies take more damage from Mob Mythic
Namo Water/Ground Pirate Bounty: places bounty on enemy, which yields three times the amount of yen when killed. Rare
Nataru (kid) Water/Ground My Ninja Way: 17% base crit chance. E6 grants 30% attack and range (latter provided in range of Sasku) Rare
Nejo Wind/Ground Eyes Of The Hyuga: allies in range gain 5% crit chance Epic
Nellee Rose/Hybrid Spiritual Compression: can switch between baby form, which charges meter but cannot attack, and adult form, whose damage scales with current meter percentage Unknown
Nutaru (Sage) Wind/Ground Summoning Jutsu: summon a boss frog (or kitsunox in beast mode) to fight with you, lasting 30 seconds Exclusive
Orahemi Rose/Hill I'll Shield You: shields one unit in range from enemy stun Rare
Pebble Rose/Hybrid Hurricane Of The Leaf: apply knockback, which grants 0.5% attack each time (up to 40%) Legendary
Prodigy Mage Rose/Hill Party's Tactician: +30% attack speed for hill units, +45% crit rate for ground units Exclusive
Psycho Rose/Ground Psychic Manipulation: hits inflict wind shear, which is 60% of your damage every seven seconds. Enemies with confused lockout take 15% more damage. Mythic
Ranji Wind/Ground Just Warming Up: upon attack, gain 1% damage (max 10%) Rare
Roku Fire/Ground Heart of the Battle: gain 5% damage Rare
Ronin Obito Fire/Hybrid Scorching Moonlight Blaze: all attacks that hit multiple enemies cause a blaze explosion, applying AoE burn Exclusive
Ruka Ice/Ground Arctic Freeze: deals 20% more damage to those inflicted with freeze Legendary
Rule Water/Ground ROOM: +20% Damage, +10% Cooldown Exclusive
Sasku (War) Dark/Ground Uchiha Bloodline: 50% chance to stun on hit. 50% chance to dodge enemy attacks Mythic
Scarlet Maid Light/Hybrid Shifting Paradigma: when defeating an enemy, generate one time gauge - when time gauge is maxed, attack for powerful bonus Exclusive
Shadow Knight Dark/Ground Undying Knight: attacks apply stun for two seconds, gain 5% damage when hitting a stunned enemy Exclusive
Shakumira Light/Ground Shadow Possession Jutsu: slowing enemies grants a small increase in attack range (up to 20% ot 25% with E6) Legendary
Sharpshooter Fire/Hill Precision Shot: fires a shot at most healthy enemy, marking for 20 seconds, which makes them take +15% damage, and releases an AoE explosion Mythic
Shunks Rose/Ground Captain's Foresight: when a boss spawns, +20% to all units. Additionally immune to stuns during attack. Mythic
Spade Fire/Hill Flame Fruit's Power: attack inflicts burn for four seconds, bypassing damage reduction on armor. Mythic
Tai Yang Fire/Ground The Blinding Might of the Sun: each landed attack adds a burn tick - after 20, confuses and stuns Exclusive
The Drink Water/Ground Energy Surge: will do between 10 and 2o% more damage to all enemies Mythic
The Strongest in History Dark/Ground Perfect Curse: apply bleed, stun, and radiation to all enemies and buff all enemies
Domain Expansion: 
gain +1000% range, dealing damage to and slowing enemies in that range every 0.5 secs
Exclusive
The Strongest of Today Light/Ground Infinite Purple: deal 300% damage to all enemies
Domain Expansion: inflict timestop on all enemies for 30 secs, which makes enemies take +150% damage. You gain +1% damage per kill until end of ability
Exclusive
Tierabel Water/Hill Spirit Energy: 5% buff to water element units within range Mythic
Triple Threat Rose/Ground Slice and Dice: +2% damage per enemy on the field, resetting on new wave Epic
Ultiorra Dark/Hill Unpredictable Despair: when an enemy enters range, 10% chance to trigger one of following: stun for 1.5s, confused for 3s, -5% hp, or +10% speed Mythic
Underworld God Wind/Ground Underworld Ruler: on attack, apply wind shear, which increases this unit's attack by 2.5% (max 50%) Exclusive
Virtual Idol Light/Hybrid Hiding in your WiFi:
Doesn't attack. Buffs your units in range by +5%/+7.5%/+10% depending on how far away they are.
Mythic
Water God Water/Ground Primordial Wave: summons a wave that deals 150% damage to all enemies on a path Exclusive
Zora Dark/Hybrid Trap Magic: places up to three traps, which are either a stun trap (three second stun) or a nuclear trap (20% radiation) Legendary

This is every single character available to summon in Universal Tower Defense, but you might notice a secret unit or two around - head to our Universal Tower Defense Lulu guide to learn more about one of them.

Universal Tower Defense unit rarity

Wondering what exactly the likes of 'mythic' and 'legendary' entail? We get it, so below, you can find a list of the chances that you summon each Universal TD rarity.

  • Mythic - 0.5%
  • Legendary - 2%
  • Epic - 16%
  • Rare - 81.5%
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How do I summon Universal Tower Defense units?

Luckily, summoning units in Universal TD is super straightforward. Just follow these simple steps:

  • Head to the Summon building in the main square
  • Head to the desk where the NPC is and talk to them
  • Hit 'summon x1' for 50 gems or 'summon x10' for 500 gems
  • Pray to the gacha overlords (this step is optional)

And there you have it! You can obtain almost all units this way - we'd suggest progressing in the story to find the hidden units.