Kick back and relax on the beach as you take in our exclusive Hearthstone Demon Hunter Perils in Paradise card reveals. However, it’s not just Illidan and his demon-hunting friends who’ll be getting these new cards, as Perils in Paradise’s Tourist mechanic lets shaman players access them, too.
Perils in Paradise is Hearthstone’s second major expansion this year, and it continues the whimsical theme established for the game’s tenth anniversary by Hearthstone’s Whizbang’s Workshop set by taking the whole Azeroth crew to the beach. Today we’re revealing four Demon Hunter cards coming on July 23, which are a return to form for the class, focusing on flooding the board with expendable minions and synergizing with the new legendary card, Patches the Pilot.
Our first card is Sigil of Skydiving, a two-mana Fel spell that reads, “At the start of your next turn, summon three 1/1 Pirates with Charge.” This spell is the first new sigil in a while, and it’s nice to see the cards returning after many of the original sigils were lost to rotation earlier this year. In Demon Hunter itself, Sigil of Skydiving isn’t doing anything particularly groundbreaking, but Shaman mains will love it. Not only can you use these tokens with Carefree Cookie, but this Tourist legendary also gives Shaman access to the Fel spell school thanks to Sigil of Skydiving, which is enough of a benefit in itself.
Do you like going face? Then you’ll love Adrenaline Fiend, a two-mana 2/2 Demon Pirate minion that reads, “After a friendly Pirate attacks, give your hero +1 Attack this turn.” Demon Hunter wasn’t exactly known for its plethora of pirates, but Perils in Paradise changes that. Patches the Pilot shuffles six into your deck, and Sigil of Skydiving summons three more – looks like it’s time for Illidan to go swashbuckling.
The new Demon Hunter location, Dangerous Cliffside, also pairs perfectly with the pirate package. It reads, “Summon two 1/1 pirates with charge. After your hero attacks, reopen this.” It has three durability, so you can activate it three times before it breaks, and using it in tandem with Adrenaline Fiend can help you rack up a board full of tiny pirates ready to charge the enemy. The value is slightly limited by the fact your hero can only attack once a turn, but it’s still worth considering for any aggro pirate Demon Hunter decks.
If you’re worried about running out of card draw, as so many token-oriented decks are, run to the edge of the Dangerous Cliffside and prepare to Paraglide. This three-mana spell reads, “Both players draw three cards. Outcast: Only you do.” If you can play your hand down to zero and top-deck Paraglide, that’s a three-mana draw three with no downside.
Even if you can’t trigger Outcast on this card, does it really matter if your opponent draws three cards if you can win before they have a chance to use them? Despite its lack of utility in Shaman due to the lack of spell school, we still think this card is OP and might see a nerf down the line. It wouldn’t be the first time a Pocket Tactics reveal card took over the meta (looking at you, Blindeye Sharpshooter).
That’s it for our exclusive Hearthstone Demon Hunter Perils in Paradise card reveals. For more on the ten-year-old CCG, check out our Hearthstone anniversary interview, or take a look at our guide to the best Hearthstone decks next.