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Fortnite patch notes

Keep up to date with all the latest changes, new additions, and latest vaulting, with our guide to the latest Fortnite patch notes

Fortnite patch notes - two characters wearing black clothes against a purple background

Fortnite patch notes provide you with an insight into what Epic Games has addressed in the latest update. The problem is, Epic stopped releasing official patch notes when the black hole sucked away the original Fortnite map, way back at the start of chapter two.

For those who are unaware, patch notes detail the latest fixes, changes, and additions for each update. At the start of a new season or chapter, these notes are full of new additions as well as some subtractions. During the season, you may find these notes focus on bug fixes and other minor improvements. If you’re looking for more Fortnite stuff, check out our list of the best Fortnite skins, or the best Fortnite creative codes

Fortnite Save the World v29.30

v29.30 brings three new Patchwork devices, expanding the audio possibilities while making it easier to set up and balance your Patchwork device chains. There’s also an Unreal Revision Control plugin for Visual Studio Code, helping you easily access URC’s capabilities when working with Verse.

Bug fixes for Creative, UEFN, and Verse can be found in our documentation on the Epic Developer Community site.

New Fortnite patchwork devices

Three new devices have been added to the Patchwork system:

  • The Patchwork Filter device changes the character of a sound by allowing only certain audio frequencies through. You can choose from several different filter types and tune the frequency range you want to be heard.
  • Use the Patchwork Gain device to increase or decrease the volume levels of audio elements in your mix.
  • Finally, the Patchwork Cable Splitter allows you to connect any single Patchwork cable to multiple devices.

Third person controls update

You now have even more options for creating top-down twin stick games! If you select Twin Stick for the Facing Direction option, a new option called Twin Stick Mouse Aim Mode displays. This can make the mouse behave similarly to a controller’s joystick for aiming in Twin Stick mode.

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Additional device updates

  • Player Spawner devices have a new Respawn Player option.
  • Updated the Storm Beacon device to allow the widget to update Storm information.
  • Added the Damage Type option to the Shooting Range Gallery devices. This option determines whether the target is treated as a player or as an object when calculating the amount of damage a target takes.
  • The Guard and Wildlife Spawner devices’ Spawn Radius option now have a minimum value of 1m.
  • The Objective device now has an Offscreen Arrow option.
  • The Creature Spawner and Creature Placer devices have a new option: Restore Player Shield On Elimination. This determines if additional Shield is awarded when a creature is eliminated.

Updated Frosty Fortress starter island

In the Frosty Fortress starter island, we’ve replaced the old Player and Item Spawner devices with the updated UEFN-compatible versions of the devices.

Modular variant for tactical assault rifle

A new modular variant of the Tactical Assault Rifle weapon has been added for Fortnite creators, and the existing variant has had its name updated to “Legacy Tactical Assault Rifle.”

Unreal Revision Control Plugin for Visual Studio Code (VS Code)

We’ve released an Unreal Revision Control (URC) plugin for VS Code. This plugin puts the power of URC closer to your fingertips when working in Verse by exposing file-level URC status and revision history. It also adds the ability to diff uncommitted changes, directly within VS Code.

Expose UMG widgets to Verse

You can now expose UMG widget assets to your Verse code. Then you can use your widget with Verse APIs to add it to a player’s UI, similar to how you previously worked with widgets that were defined all in Verse.

New profile macro in Verse

With the new profile macro in Verse, you can instrument your code to measure performance through the UEFN messages window.

code-before
result := profile(“User String to Categorize Output”):
slow-code
code-after

You can use the profile expression in an async context, but you cannot currently call async code from a profile code block.

New in Creator Portal

  • On April 25, the Deactivate Island Code feature will be released to all creators. You can change a “Listed” or “Unlisted” live island code to “Deactivated” to remove all non-team/playtester access. You can also publish a new island in the Deactivated state so you can get the island link without the island having to actually go live first. You can find more information in Deactivating Islands in Fortnite Creative.
  • And in case you missed it, these updates to Creator Portal went live in v29.20:
    • When selecting an island to be moderated, the Creator Portal now selects the most recent version of the island by default.
    • We fixed the links from the SAC Analytics site to redirect to the correct Creator Portal location.
    • We’ve added the Epic Account ID to Creator Page Management, along with a copy option. This makes it easier to copy and share your Account ID when needed!

Improvements and fixes in Fortnite Festival Season Three

Added two new song parts: Pro Lead and Pro Bass! All current and future Jam Tracks now have these two playable song parts, accessible on the Main Stage with a guitar controller.

  • Pro Lead and Pro Bass have hammer-on and pull-off notes. When you have a streak going, you can hit these notes without strumming!
  • Pro Lead and Pro Bass have colored notes for each lane, corresponding with the guitar controller’s buttons.
  • Leaderboards now have new listings to support Pro Lead and Pro Bass scores. Climb to the top!
  • To support the release of Pro Lead and Pro Bass, we’ve updated the Overdrive color for all song parts from bright orange to silver-white. How you gather and activate Overdrive hasn’t changed, but we felt with the added note colors that Overdrive needed to appear more distinct.
    • For now, the whammy bar only provides a visual effect. There is no audio distortion or extra Overdrive energy when whammying.

We’re continuing to improve the feel of playing with a guitar controller and want your feedback! For rhythm-rocking veterans, there may be situations where you miss a note you’d expected to hit, or where a familiar Jam Track feels different. Let us know your thoughts as you don the axe in Fortnite Festival. We’re excited to see you shred!

  • The Music Library now shows an expanded set of stats, showing your selected Instrument type’s best performance in each Jam Track row.
  • The Music Library is now also ordered with new and featured Jam Tracks at the top by default (this can be re-sorted), allowing players with large libraries to easily access Quest-relevant Jam Tracks.
  • New Wristband Quests and rewards have been added.
  • Season 2 leaderboard scores have been recorded and archived. The leaderboards await your new top performances with Season 3!
  • For more convenient song selection, you’ll be closer to the organ when you arrive Backstage. No more sprinting to make your setlist!
  • There are more stats on the Results screen after each performance. You can now see the percentage of notes hit and missed and the average from your other performances to see how you’ve improved.
  • We’ve reordered the song parts selection menu to Vocals > Bass > Lead > Drums.
  • We fixed a bug that was granting a “Double Overdrive” meter during certain note sections.
  • Made various other fixes and improvements.

If you are looking for some other games like Fortnite, check out our list of the best mobile multiplayer games. We also have great lists for both the best Android games, and the best iOS games! And if you want to count frame rates, then try this free FPS monitor.