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All Kingdom Hearts keyblades

Here are all Kingdom Hearts keyblades across all of the games, how to find them, and what they do, so you know how to unlock every door you cross.

Kingdom Hearts keyblades - Sora and Riku wielding keyblades

Kingdom Hearts’ keyblades are an iconic part of the series, and go far beyond Sora’s recognizable, giant silver and gold key. You can collect and choose between a wide range of keyblades across all of the games, with many offering unique buffs to give you a fighting edge when going up against the darkness.

So let’s take a look at the massive list of all KH keyblades across the many Kingdom Hearts games. Success may not be the key to happiness, but a massive collection of keyblades might be. Or, If you’re looking for more help as you dive headfirst into this magical universe, be sure to check out our super in-depth Kingdom Hearts characters guide.

Here are all the Kingdom Hearts keyblades:

Sora, Donald, and Goofy on the floor with a keyblade

Kingdom Hearts keyblades

In the original Kingdom Hearts game, you start off with the Kingdom Key, but later unlock a variety of other keyblades based on the different worlds that you visit, each with their own unique skills and stat boosts.

Here are all Kingdom Hearts keyblades from the first game:

Keyblade Effect How to get
Kingdom Key Strength +3. The key chain attached draws out the Keyblade’s true form and power Speak to Riku while the Heartless are attacking Destiny Islands
Oathkeeper Strength +9, MP +1. Enhances magic and summon power, and is capable of dealing a string of critical blows Speak to Kairi in the Secret Waterway in Traverse Town after rescuing her
Oblivion Strength +11, MP -1. Possesses colossal power, but reduces your max MP Find in a chest in the Grand Hall in Hollow Bastion
Ultima Weapon Strength +14, MP +2. The ultimate Keyblade, this one possesses maximum power and attributes Item synthesis
Lady Luck Strength +7, MP +2. Significantly enhances magic and summon power, and inflicts good physical damage Use the white Trinity Mark in the Lotus Forest in Wonderland
Olympia Strength +10. A powerful weapon that’s difficult to deflect, and capable of inflicting mighty critical blows Found in a chest in the Olympus Coliseum Lobby after completing the Phil Cup, Pegasus Cup, and Hercules Cup
Jungle King Strength +5. Has a long reach, but seldom deals critical blows After locking the keyhole in Deep Jungle
Three Wishes Strength +6. A powerful weapon that’s difficult to deflect After locking the keyhole in Agrabah
Pumpkinhead Strength +7. Has a long reach and the ability to deal a string of critical blows After locking the keyhole in Halloween Town
Wishing Star Strength +5. Has a short reach, but always finishes up a combo attack with a powerful critical blow Found in a chest in Geppetto’s House
Crabclaw Strength +6, MP +1. Enhances magic and summon power, and deals good physical damage After locking the keyhole in Atlantica 
Fairy Harp Strength +8, MP +1. Enhances magic and summon power, and sometimes deals powerful critical blows After locking the keyhole in Neverland
Divine Rose Strength +13. A powerful weapon that is difficult to deflect, and is capable of dealing a string of critical blows After sealing Hollow Bastion’s Keyhole, talk to Belle in the library
Spellbinder Strength +4, MP +2. Significantly enhances magic and summon power Speak to Merlin after acquiring all seven first-level magic spells
Metal Chocobo  Strength +9, MP -1. Possesses incredible power and reach, but reduces max MP and rarely deals critical blows Defeat Cloud in the Hercules Cup
Lionheart Strength +10, MP +1. Enhances magic and summon power, and deals great physical damage Defeat Leon and Cloud in the Hades Cup 
Diamond Dust Strength +3, MP +3. Greatly enhances magic and summon power Complete the Gold Match (an arena battle against the Ice Titan in Olympus Coliseum)
One-Winged Angel Strength +8, MP -2. Has little power, but sometimes deals extremely powerful critical blows Complete the Platinum Match in Olympus Coliseum (an arena battle against Sephiroth in Olympus Coliseum)

Four Re:Chain of Memories attack cards

Re:Chain of Memories keyblades

The keyblades in Re:Chain of Memories take the form of cards used in battle that come in a variety of numbers. You can either play them independently, or stock them to unleash a stronger attack.

Here are all the Kingdom Hearts Re:Chain of Memories keyblades:

Keyblade Effect How to get
Kingdom Key Not very powerful, but reliable and easy to handle Sora’s default weapon. 
Soul Eater Soul Eater reacts to dark power. Riku’s strength is higher when he wields darkness in battle Riku’s default weapon
Oathkeeper A well-balanced weapon with a very powerful thrust Speak with Naminé after defeating the Darkside
Oblivion A special attack card that can break through physical defences, and holds first-class strength Speak with Naminé after defeating Larxene
Ultima Weapon The strongest attack card you can find Castle Oblivion bounty
Lady Luck A balanced weapon that’s easy to handle From Wonderland
Olympia A powerful attack card that recovers quickly after card breaks From Olympus Coliseum 
Three Wishes A fairly strong attack card with a fast swing From Agrabah
Crabclaw An easy to handle card with an impressive recovery time after card breaks From Atlantica
Spellbinder A special attack card with lightning-based attacks From a chest in Tigger’s playground
Pumpkinhead An easy to handle card with fast recovery time after card breaks From Halloween Town
Wishing Star Not very powerful, but very easy to handle From Monstro
Fairy Harp Not very powerful, but very easy to handle From Neverland
Bond of Flame A special attack card with fire-based attacks that delivers exceptionally powerful strikes From Halloween Town (second reward)
Star Seeker An attack card with a powerful combo finish and the shortest recovery time from card breaks From Castle Oblivion (second reward)
Maverick Flare An attack card with weak strikes but powerful combo finishes Traverse Town Bounty (second reward)
Total Eclipse A special attack card that can break through physical defences, but takes time to recover from card breaks From Olympus Coliseum (second reward)
Midnight Roar A well-balanced weapon with a powerful thrust and a short recovery time from card breaks From Neverland (second reward)
Two Become One A weapon with a powerful thrust and combo finish From Destiny Islands (second reward)

Roxas holding a keyblade

Kingdom Hearts II keyblades

Like the first Kingdom Hearts game, you start off with the basic Kingdom Key in KHII. After that, you can unlock a variety of different keyblades on your journey, with some inspired by the Disney worlds you visit, and others inspired by different characters and elements of the story. All keyblades offer a boost to both your strength and magic, while also possessing their own unique skills.

Here are all the Kingdom Hearts II keyblades:

Keyblade Effect How to get
Kingdom Key Strength +3, magic +1. With Defender keychain: increases defense at critical moments. With Damage Control keychain: halves damage taken in critical situations  Fight the ‘Mysterious Enemy’ at the Old Mansion
Oathkeeper Strength +3, magic +3. Enhances magic and increases the duration of a Drive Form Unlock the gate in Twilight Town
Oblivion Strength +6, magic +2. Has great strength, and allows the Drive Gauge to restore quickly during MP Charge Reunite with Riku in The World that Never Was
Ultima Weapon Strength +6, magic +4. Increase MP restoration rate once all MP has been consumed Item synthesis
Kingdom Key D Fight as King Mickey until you revive Sora Choose ‘I won’t give up!’ as a dialogue option when knocked out (only during certain boss battles)
Star Seeker Strength +3, magic +1. Increases maximum combo by one when in midair Speak to Flora, Fauna, and Merryweather in the Mysterious Tower
Hidden Dragon Strength +2, magic +2. Restores MP relative to the amount of damage taken Defeat Shan-Yu in The Land of Dragons
Rumbling Rose Strength +5. Has great strength, allowing you to unleash successive finishing combo moves  Reunite with Beast in Beast’s Castle
Hero’s Crest Strength +4. Increases the damage of the finishing move in the air relative to the number of hits in the combo Defeat the Hydra in Olympus Coliseum 
Monochrome Strength +4. Increases the effect of restoration items used on the field Complete Timeless River
Mysterious Abyss Strength +3, magic +3. Enhances magic to increase damage dealt by blizzard-based attacks Complete Ursula’s Revenge in Atlantica
Follow the Wind Strength +3, magic +1. Draws in nearby orbs Defeat Captain Barbossa in Port Royal
Wishing Lamp Strength +4, magic +3. Increases the drop rate of munny, and HP and MP orbs Defeat Jafar in Agrabah
Decisive Pumpkin Strength +6, magic +1. The greater number of combos landed, the more damage is dealt, leading to a strong finishing move Defeat the Experiment in Halloween Town
Circle of Life Strength +4, magic +1. Has great strength, increasing MP restoration speed after MP is consumed Talk to Simba in the Pride Lands Oasis
Sweet Memories Although it does not enhance attack strength, it increases the drop rate of items Complete the Expotition mini-game in the Hundred Acre Wood
Photon Debugger Strength +2, magic +1. Increases damage done by thunder-based attacks Defeat the Hostile Program in the Space Paranoids
Gull Wing Strength +2, magic +3. Greatly increases the amount of experience gained when defeating an enemy at a critical moment Speak with the Gullwings after the battle of the 1,000 Heartless in Hollow Bastion
Guardian Soul Strength +5, magic +1. Has great strength, increasing the amount of damage dealt from Reaction Commands Defeat Hades in the Underworld of Olympus Coliseum
Sleeping Lion Strength +5, magic +3. Well-balanced with strength and magic, Sleeping Lion increases maximum ground-based combos by one Talk to Leon before your second visit to Space Paranoids
Fenrir Strength +7, magic +1. Has great range and strength, but the maximum ground and midair combos are decreased by one Speak to Cloud after you defeat Sephiroth in Radiant Garden, then return to the Dark Depths and speak to Sephiroth
Bond of Flame Strength +4, magic +4. Enhances magic to increase damage dealt by fire-based attacks Defeat the Nobodies in Betwixt and Between
Two Become One Strength +5, magic +4. Well-balanced with strength and magic, increasing maximum ground-based combos by one Defeat Roxas in front of Memory’s Skyscraper
Fatal Crest Strength +3, magic +5. Increases strength during MP Charge and allows unlimited chaining of combos. When equipped, the combo finishing move is disabled Complete the Goddess of Fate Cup
Winner’s Proof Strength +5, magic +7. A weapon of extraordinary magic and great strength, but disables the gaining of experience Complete all of the Mushroom XIII minigames

Aqua, Ventus, and Terra wielding keyblades

Birth by Sleep keyblades

As Birth by Sleep is split into three sections, where you play as Aqua, Terra, and Ventus, there are several keyblades that you can only wield with one character, and others that are universal.

Here are all the Kingdom Hearts: Birth By Sleep keyblades:

Keyblade Effect Who can wield How to get
Brightcrest Strength +4, magic +7. A Keyblade with long reach that provides an outstanding boost in magic. It also makes it easier to land critical hits, and deals higher damage when you do Aqua Start the Final Episode
Chaos Ripper Strength +10, magic -2. A Keyblade with long reach that does little for your Magic, but provides an outstanding boost in Strength Terra Defeat Master Eraqus 
Crown Unlimit/Royal Radiance Strength +8, magic +7. Speeds up the Command Gauge when equipped Terra, Aqua, and Ventus Defeat No Heart at the Mirage Arena in Machinations unto Darkness
Darkgnaw Strength +5, magic +2. A Keyblade that makes up for its poor reach and low critical hit ratio by providing an extra boost in strength Terra Complete the Dead Ringer battle
Destiny’s Embrace Strength +3, magic +3. Makes it easier to land critical hits Aqua Meet Kairi at Radiant Garden
Earthshaker Strength +3, magic +1. What it lacks in reach, it makes up for with a slight boost in strength Terra Terra’s default keyblade
Ends of the Earth Strength +5, magic +3. Provides an extra boost to all your stats Terra Meet Riku on Destiny Islands
Fairy Stars Strength +2, magic +3. Provides a balanced boost in strength and magic Terra, Aqua, and Ventus Finish Enchanted Domain
Frolic Flame Strength +3, magic +3. Provides an extra boost to all of your stats Ventus Talk to Lea and Isa at Radiant Garden
Hyperdrive Strength +4, magic +3. A keyblade with an above-average reach that provides a balanced boost in strength and magic Terra, Aqua, and Ventus Finish Deep Space
Lost Memory Strength +6, magic +5. A keyblade with long reach that makes it easier to land critical hits, and deals higher damage when you do Ventus Meet Vanitus on Destiny Islands
Mark of a Hero Strength +5, magic +1. Provides an extra boost in strength and deals higher damage when you land a critical hit Terra, Aqua, and Ventus Finish Olympus Coliseum 
Master Keeper Strength +7, magic +7 Aqua Start the Secret Episode
No Name Strength +6, magic +7. A keyblade with a long reach that provides a huge boost in magic and makes it easier to land critical hits Terra, Aqua, and Ventus Defeat the Unknown
Pixie Petal Strength +3, magic +6. A keyblade that makes up for its poor reach with an extra boost to magic. It also makes it easier to land critical hits, and deals higher damage when you do Terra, Aqua, and Ventus Finish Neverland
Rainfell Strength +2, magic +2. What it lacks in reach it makes up for with a balanced boost of strength and magic Aqua Aqua’s default keyblade 
Stormfall Strength +5, magic +4. A well-balanced keyblade that provides an extra boost to all your stats Aqua Meet Sora and Riku on Destiny Island
Stroke of Midnight Strength +2, magic +2. Makes it easier to land critical hits Terra, Aqua, and Ventus Finish Castle of Dreams
Sweetstack Strength +6, magic +4. Provides an extra boost in strength and makes every strike a critical hit Terra, Aqua, and Ventus Make all seven types of ice cream
Treasure Trove Strength +3, magic +2. A keyblade that makes up for its poor reach with a balanced boost in strength and magic Terra, Aqua, and Ventus Finish Dwarf Woodlands
Ultima Weapon Strength +7, magic +6. The most powerful keyblade Terra, Aqua, and Ventus Defeat Iron Imprisoner IV at the Mirage Arena in Villains’ Vendetta
Victory Line Strength +4, magic +2. Possesses above-average reach, making it easier to land critical hits Terra, Aqua, and Ventus Finish the Rumble Racing course 
Void Gear Strength +8, magic +4. A keyblade with a long reach that provides an outstanding boost in strength, and deals higher damage when you land a critical hit Terra, Aqua, and Ventus Defeat the Vanitas Remnant
Wayward Wind Strength +3, magic +1. What it lacks in reach it makes up for with a slight boost in strength Ventus Ventus’ default keyblade

Sora and Riku with keyblades in Dream Drop Distance

Dream Drop Distance keyblades

In Dream Drop Distance, both Riku and Sora can wield keys. Some are available to both boys, while others are locked to either Sora or Riku only. Each of these keyblades offer a boost to your strength and magic, while some also offer unique passive skills or buffs.

Here are all of the Kingdom Hearts Dream Drop Distance keyblades:

Keyblade Effect How to get
Kingdom Key Strength +5, magic +4. Provides a balanced boost in strength and magic Sora’s default keyblade
Way to the Dawn Strength +5, magic +4. Provides a balanced boost in strength and magic Riku’s default keyblade
Skull Noise Strength +7, magic +7. Provides a balanced boost in strength and magic Complete Traverse Town
Guardian Bell Strength +7, magic +10. Has a long reach, and provides an extra boost in magic Complete La Cité des Cloches
Dual Disc Strength +10, magic +7. Provides an extra boost in strength, and makes it easier to land critical hits Complete the Grid
Ferris Gear Strength +8, magic +8. Triggers fewer Reality Shifts, but compensates with an extra boost in strength and magic Complete Prankster’s Paradise (Sora only)
Ocean’s Rage Strength +8, magic +10. Lands fewer critical hits, but compensates with a boost in magic and more frequent Reality Shifts Complete Prankster’s Paradise (Riku only)
Knockout Punch Strength +12, magic +10. Lands fewer critical hits, but compensates with a boost to strength and more frequent Reality Shifts Second visit to Traverse Town
All for One Strength +10, magic +12. Triggers fewer reality shifts, but compensates with a boost in magic and more frequent critical hits Complete the Country of the Musketeers 
Counterpoint Strength +12, magic +14. Has a long reach, provides an extra boost in magic, and makes it easier to trigger Reality Shifts Complete Symphony of Sorcery
Divewing Strength +12, magic +15. Provides an extra boost in magic and makes it easier to land critical hits Complete every dive with an A-rank
End of Pain Strength +14, magic +16. Has high magical power and critical hit rate, but reduces the occurrence of Reality Shifts Complete all Special Portals
Sweet Dreams Strength +14, magic +12. Has a long reach, provides an extra boost in Strength, and makes it easier to land critical hits Complete all Flick Rush cups
Unbound Strength +18, magic +14. Boosts all stats, while making it easy to land critical hits and trigger Reality Shifts Complete all Secret Portals
Ultima Weapon  Strength +16, magic +16. Boosts all stats, and makes it easy to land critical hits and trigger Reality Shifts Beat Julius

Sora with a keyblade

Kingdom Hearts III keyblades

Once again, you start Kingdom Hearts III with the Kingdom Key, then build up your armory from there. KHIII features some returning keyblades, along with a variety of new ones based on the fresh worlds and scenarios you face along the way. Each of these keyblades offer a boost to your strength and magic.

Here are all the keyblades in Kingdom Hearts III:

Keyblade Effect How to get
Kingdom Key Strength +4, magic +3. Your first keyblade Sora’s default keyblade
Hero’s Origin Strength +5, magic +2. A keyblade with an emphasis on strength Clear Olympus
Shooting Star Strength +3, magic +5. A keyblade with an emphasis on magic Clear Twilight Town
Favorite Deputy Strength +6, magic +3. A keyblade with an emphasis on strength Clear Toy Box
Ever After Strength +2, magic +7. A keyblade with an emphasis on magic Clear the Kingdom of Corona
Happy Gear Strength +7, magic +3. A keyblade with an emphasis on strength Clear Monstropolis 
Crystal Snow Strength +4, magic +7. A keyblade with an emphasis on magic Clear Arendelle
Hunny Spout Strength +6, magic +5. A well-balanced keyblade Clear 100 Acre Wood
Wheel of Fate Strength +8, magic +5. A keyblade with an emphasis on strength Clear The Caribbean
Nano Gear Strength +7, magic +5. A well-balanced keyblade Clear San Fransokyo
Starlight Strength +4, magic +4. A keyblade that survives from antiquity Meet Ephemer in the Keyblade Graveyard
Grand Chef Strength +5, magic +7. A keyblade with an emphasis on magic Obtain a five-star rating at Le Grand Bistro
Classic Tone Strength +11. Magic +14. A keyblade with an emphasis on magic Get high scores in every Classic Kingdom game
Ultima Weapon Strength +13, magic +13. The supreme keyblade Synthesis

And that’s it for our Kingdom Hearts keyblades guide – we hope this unlocks many doors for you. If you’re looking for more worlds to visit, check out our list of the best Switch adventure games and find something fresh to play today.