Mobile Legends tier list: the best characters in each class

The best characters in each class ranked in our Mobile Legends tier list

What are the best Mobile Legends characters? MOBAs are famously addictive, and Moonton’s mobile offering has a fanatical player base to rival genre stalwarts like LoL and Dota 2 – and a massive hero pool to go with it. Rather than spend hours poring over Mobile Legends stats and trialing each of the 95 heroes yourself, we’ve compiled a Mobile Legends tier list so you can jump straight in with the strongest, most impactful Mobile Legends characters – and know which of your foes are the most dangerous on the battlefield.

There are only a select few Mobile Legends free heroes – you’ll have to unlock the majority of them through battle points, which you’ll earn by playing the game, or using diamonds you buy from the store. Typically, Mobile Legends new heroes are stronger and more expensive, to entice you into spending your hard earned coin – but never fear; with the help of our Mobile Legends tier list, you’ll be able to select the most competitive Mobile Legends characters from each class.

We’ve chosen the best Mobile Legends characters in each of the six Mobile Legends classes. You’ll still need to pay attention to your team composition, but any of these Mobile Legends heroes are strong choices for solo queue – and in case they’re banned by the enemy team, we’ve given you a few strong alternatives you should consider unlocking as backup.

Mobile Legends tier list: The best characters are:

Best Mobile Legends Marksman

Mobile Legends Marksman heroes are high damage ranged characters – otherwise known as Attack Damage Carries. They are very effective at pushing towers and become increasingly powerful into the late game. It’s crucial to watch your positioning as a Marksman, and watch out for stronger opponents in the early game, as you may not have the means to escape or retaliate yet. 


Bruno is basically that kid who would ‘accidentally’ kick a football straight into someone’s face or slide tackle you just to see you fall down in the mud. Fortunately, behaviour that would earn you a swift red card in the Premier League proves astonishingly effective in the battlegrounds of Mobile Legends, making him one of the strongest Mobile Legends characters.

Thanks to his Flying Tackle, Bruno’s repositioning skills are well above the average Marksman – use it to grab the energy ball from Volley Shot to reduce both cooldowns simultaneously. Bruno outputs massive damage, primarily through Volley Shot – when enemies are clustered together, use Wave of the World to devastate them with bouncing balls.

  • Passive: Mecha Legs

Each time Bruno’s skills cause damage, his Crit Chance will be increased by 2%. Stacks up to 10 times. Since Mecha Legs are infused with power, Bruno can deal more damage, but the extra ATK speed only takes effect by 80%.

  • Volley Shot

Bruno infuses the power to his Mecha Legs, his next Basic Attack will kick a powerball directly and hit an enemy target, dealing 95 (+100% Total Physical ATK) points of Physical Damage and slowing the target by 30% for 0.5s. The powerball can be rebounded to Bruno when hitting the target. Bruno or his teammates can pick up the energy ball to reduce the CD of Flying Tackle by 1s and Bruno will have a powerball again.

  • Flying Tackle

Bruno makes a forward slide tackle, stunning enemies for 0.5 seconds and dealing 140(+40% Total Physical Attack) points of Physical Damage.

If Bruno casts Flying Tackle while there is a powerball rebounding to him, he will pull back this powerball immediately.

  • Wave of the World

Bruno kicks an energy ball at a designated hero, dealing 250 (+83% Total Physical ATK) points Physical Damage, knocking back the target and reducing the Physical Defense of the target by 3. Afterwards the energy ball will ricochet among enemy heroes ( Up to 10 times). Every hit deals 150 (+50% Total Physical ATK) points of Physical Damage. Physical Defense Reducing effect lasts 8s. Stacks up to 3 times.

Suggested items:

  • Swift Boots
  • Raptor Machete
  • Blade of Despair
  • Scarlet Phantom
  • Endless Battle
  • Berserker’s Fury


Karrie is the ultimate tank destroyer, as her lightwheels do True Damage based on their target’s max HP. Save your Speedy Lightwheel for the chunkiest foes – it won’t help you against squishy opponents. Phantom Step is a useful repositioning tool, and Spinning Lightwheel lets you farm and attack from a safe distance – particularly effective against Lord as you can slow him down. Karrie is certainly deserving of a high spot on the Mobile Legends tier list – as well as on the ‘frequently banned’ list.

  • Passive: Lightwheel Mark

Karrie adds a Lightwheel Mark to enemies with each Basic Attack or Skill. When Lightwheel Mark stacks to 5 marks on a target, they become actual lightwheels, piercing the target and dealing True Damage equal to 6-12% of target’s Max HP. Damage against Creeps is no more than 300.

  • Spinning Lightwheel

Karrie releases flywheels and deals 200 (+90% Extra Physical ATK) points of Physical Damage on the path. When the flywheels go to the end, they deal 100 (+20% Extra Physical ATK) points of Physical Damage to nearby enemies and slow them by 80% continuously. Lasts 1s.

  • Phantom Step

Karrie moves towards a designated direction while releasing a lightwheel to the most nearby enemy, dealing 150 (+70% Total Physical ATK) points of Physical Damage and adding Lightwheel Mark. After entering Dual Wield Mode, she will release 2 lightwheels.

  • Speedy Lightwheel

Karrie enters Dual Wield Mode. Within the next 6s, her Movement Speed will be increased by 20%. Releases 2 lightwheels on each Basic Attack, but each Basic Attack only deals 50% damage and her Attack Speed is reduced by 20%.

Suggested Items:

  • Swift Boots
  • Endless Battle
  • Raptor Machete (for jungling)
  • Demon Wings
  • Rose Gold Meteor
  • Thunder Belt

Other strong Marksmen are Claude, Wanwan, and Granger.


Fighters are melee range characters that have a flexible, balanced skillset to offer a team. Their damage builds up over time, and they’re relatively sturdy, although not as robust as a Tank – they can be adapted to whatever your team needs situationally.


Chou has amazing mobility, plus his ultimate allows you to kick opponents out of position – into your tower or away from a fight. You can use your dash in between kicks to give yourself additional defense if you end up in the middle of a teamfight. The dash also gets rid of control effects, which is great for escaping in a pinch.

Playing Chou can be somewhat difficult to master, but he’s undoubtedly one of the strongest Mobile Legends characters.

  • Passive: Only fast

After every 8 yards Chou moves, his next Basic Attack will deal 180% of damage (can’t be critic) and shortly slow enemies by 80%.

  • Jeet Kune Do

Chou punches forward for 3 times continuously. Each punch deals 180(+70% Total Physical ATK) points of Physical damage. The 3rd attack knocks nearby enemies into the air. The 3rd use of this skill resets the CD of Shunpo.

  • Shunpo

Chou dashes forward, becoming immune to control Effects during the dash. After the dash, Chou increases his Physical Penetration by 15 points and obtains a Shield that can absorb 200(+150%Extra Physical ATK) points of damage for 2s. 

  • The Way of Dragon

Chou casts a roundhouse kick to knock back enemies and deals 400(+200%Extra Physical ATK) points of Physical Damage. Use Again: Chou will chase up the enemies in the air, dealing at least 400(+200%Extra Physical ATK) points of Physical Damage. 

Suggested items (Tank):

  • Warrior Boots
  • Cursed Helmet
  • Athena’s Shield
  • Queen’s Wings
  • Antique Cuirass
  • Immortality

Suggested items (Damage):

  • Malefic Roar
  • Blade of Despair
  • Queens’ Wings
  • Oracle
  • Endless Battle
  • Tough Boots


Silvanna is very strong in a 1v1 situation – she’s incredibly difficult to get away from thanks to her skills. Your first skill, the Lance, is used to stun the enemy before following up with Spiral Strangling, which does a huge amount of damage, especially early game. Towards the midgame, you’ll initiate with Imperial Justice before following up with the above combination. A word of caution – Silvanna’s skills are very powerful, but if the game goes on too long they won’t measure up to ADCs. Similarly, while she can stand toe-to-toe with most Mobile Legends heroes, she won’t fare well against multiple opponents at once.

  • Passive: Knightess’ Resolve

Silvanna deals 45(+75% Total Physical ATK) (+45% Total Magic Power) Magic damage with Basic Attack. Silvanna’s skills can mark the enemy hit. Each mark reduces the target’s Physical & Magic Defense by 3-6. Lasts for 5s. A target can carry up to 5 marks. When the amount of marks reaches the limit, Silvanna’s skill can deal 30% Extra Damage to the target. 

  • Cometic Lance

Silvanna strikes with her Lance, dealing 150(+70% Total Magic Power) Magic damage to all enemies in the path and stunning the first enemy hero hit for 1s. If this skill hits a target, Silvanna can dash in a designated direction and strike with her Lance again, dealing 250(+100 Total Magic Power) Magic Damage to enemies nearby. 

  • Spiral Strangling

Silvanna stabs her Lance in a designated direction and spins it for 6 times. Each time deals 165(+35%Total Magic Power) Magic Damage and slightly pulls them to the center. Meanwhile, generates 450(+105%Total Magic Power) points of Shield to herself. Spins 1 more time for each 50% extra Attack Speed. If the target is a Minion, deals 75% damage only.

  • Imperial Justice

Silvanna leaps toward an area, dealing 350(+110 Total Magic Power) Magic Damage to enemies in the area of effect and slowing them by 40% for 1.5s. Meanwhile, Silvanna creates a Circle of Light, in which the enemy that is closest to the center will be restrained from escaping for the next 3.5s. If Silvanna is in the Circle, she will get extra 100% Attack Speed and 100% Magic Lifesteal. 

Suggested items:

  • Warrior Boots
  • Concentrated Energy
  • Feather of Heaven
  • Glowing Wand
  • Oracle
  • Immortality

Alternatively, Freya, Badang, and Jawhead are also top-tier Fighters.


As the name implies, the Assassin class focuses on picking off vulnerable enemies. They’re challenging to play as they tend to be fragile and require skilful execution of abilities to hunt down their prey. Their high burst damage needs to be focused on the right targets to tip the balance in your team’s favour.


Ling has the unique ability to climb and jump off walls – to master Ling, you’ll need good map knowledge, as you’ll use the walls to sneak up on foes without being seen, then unleash your full combo as quickly as possible for massive burst damage. Ling is squishy, but in an emergency you can use your ultimate – which makes you invincible – to escape.

Ling doesn’t use mana, instead using Lightness Points for his abilities (except for his ultimate). You’ll want to initiate from the wall and then use Defiant Sword as your primary method of damage. Ling’s skills have a very low cooldown, but you will need to conserve your Lightness Points by using them tactically. Despite recent nerfs, Ling still comes in at the top of the Mobile Legends tier list.

  • Passive: Cloud Walker

Ling’s superb lightness skill helps him leap among walls. When resting on the wall, Ling restores extra 2 Lightness Points per second. Every time Ling deals damage to enemies, he restores extra 5 Lightness Points. Ling’s lightness skill grants him 15% Crit Chance, but decreases his Crit Damage by 60%.

  • Finch Poise

Passive: Permanently increases the Crit Chance by 5%.

Active: Ling casts his Qinggong (lightness skill), leaping to the designated wall, entering half-stealth state and restoring Lightness Points more quickly. When Ling receives damage, he will end the half-stealth state. If he is controlled, he will fall onto the ground. When using this skill to jump from a wall to another, it will reset the CD and refresh the half-stealth state.

  • Defiant Sword

Ling charges in a designated direction and stabs the nearby enemies at his destination, dealing 165(+50% Total Physical ATK) Damage. If Ling casts this skill when he is on the wall, he will dash to a designated spot on the ground, dealing 165(+50% Total Physical ATK) Damage to enemies within a small area and slowing them down by 30% for 1.5s. If this attack deals crit damage, enemies within the area will extra be slowed by 45% for 0.75s. Defiant Sword can trigger ATK Effects as Basic Attack and can restore 35 HP for Ling each time it hits an enemy.

  • Tempest of Blades

Ling leaps up and casts his superb sword skill for 1.5s, during which he becomes invincible and can move freely, dealing 250(+100%Total Physical ATK) Damage to enemies within the area of effect, knocking the central enemy into the air for 1s, and generating a Sword Field that lasts for 8s. At the edge of the Sword Field, there will be 4 field eyes Tempest of blades. By touching the field eye, Ling can reset the CD of Defiant Sword and restore 5 Lightness Points

Suggested Items:

  • Raptor Machete
  • Endless Battle
  • Blade of Despair
  • Blade of the Heptaseas
  • Berserker’s Fury
  • Immortality


Similar to how Ling uses walls, Natalia uses bushes to stealthily navigate the map, so it’s important to learn the map in order to strategically position yourself. Claw Dash is a good repositioning or escape tool. You’ll see a red exclamation mark over your head if you’re in danger of being detected during stealth. Natalia is great at harassing and stalking enemies. Thanks to her ultimate, she can disappear instantly, attack, then disappear again.

You’re also a formidable split pusher, and in an emergency, you can Dash into the enemy base, use your Smoke Bomb, and begin to kill the base, trying to stay alive as long as possible to force recalls from the enemy team. Natalia’s toolkit makes her one of the most feared Mobile Legends characters.

  • Passive: Assassin Instinct

Natalia deals 15% additional damage when attacking from behind (basic attack against creeps always triggers this bonus). In the bush, Natalia becomes Stealthed (she will be detected when close to the enemy) if she has not taken or dealt any damage in 2s. Dealing damage or leaving the bush for 5s will break the concealment. Stealth increases Natalia’s Movement SPD by 15% and enables her next basic attack to teleport to and backstab the target, dealing 270(+80% Total Physical ATK) Physical Damage and silencing the enemy for 0.6s. Attack Turrets in Stealthed state, Natalia will blink to the flank side of the turret.

  • Claw Dash       

Natalia dashes forward, dealing 210(+40% Total Physical ATK) points of Physical Damage to enemies along the way. This skill can be cast again within a short period of time after hitting an enemy. 

  • Smoke Bomb

Natalia casts a smoke bomb that lasts for 4s on the current spot. In the smoke, enemies will be slowed by 40%. Meanwhile, Natalia increases her Attack Speed by 25% and becomes immune to all Basic Attacks.

  • The Hunt

Natalia triggers Assassin Instinct and enters Stealth, empowering her basic attack. Increases 20 Physical ATK for 3s. Use Again: this skill can be used again in 5s.

Suggested Items:

  • Rapid Boots
  • Blade of the Heptaseas
  • Scarlet Phantom
  • Berserker’s Fury
  • Endless Battle
  • Blade of Despair.

Selena, Lancelot, and Helcurt are also safe bets for your Assassin pick. 


Mages are powerful spellcasters who use their abilities to dish out bursts of magic damage while also providing crowd control. They tend to be particularly squishy, and they are high priority targets.


Pharsa has an incredible amount of burst damage. Curse of Crow is a decent Crowd Control skill – if used before Feathered Air Strike, you can stun a group of enemies. Her fourth skill, Wings by Wings, gives Pharsa great roaming skill – which you should use to your full advantage, regularly visiting other lanes to burst down your foes.

  • Passive: Spiritual Unity

Every 10s, Verri enters the Hunting state, during which Pharsa’s next attack deals extra 160-300(+80%Total Magic Power) Magic damage (the damage scales with levels) and slows the enemy hit by 60% for 1s.

  • Curse of Crow

Pharsa casts a spell to a target area, dealing 300(+120% Total magic Power) Magic damage to enemies within the area of effect and marking them. The mark lasts for 4s. When Pharsa hits a marked target with her other skills, the mark will stun the target for 1s and disappear.

  • Energy Impact

Pharsa releases magic energy in a designated direction, dealing 425(+145%Total Magic Power) Magic damage to the enemy hit.

  • Feathered Air Strike

Pharsa flies into mid-air and launches air raids on the target area in the next 8s for 4 rounds. Each round deals 620(+160%Total Magic Power) Magic damage to the enemy hit.

  • Wings by Wings

Pharsa becomes a mist around Verri, flying over terrain and increasing the Movement Speed by 80% for 5s (decays over time). She will exit this state immediately when controlled or launching Basic Attacks or using Skills.

Suggested items:

  • Magic Shoes
  • Lightning Truncheon
  • Holy Crystal
  • Divine Glaive
  • Winter Truncheon
  • Blood Wings


Selena is one of the more complex Mobile Legends characters to master, with several skills to learn. She’s particularly effective at stunning enemies, but you’ll need to have good map awareness to catch the other team out by placing your traps and aiming your arrows correctly. Her early game damage is formidable – so if your team can work together to translate the advantage you’ve given them, you’ll be able to end the game before the opponents get too powerful. Selena is a hybrid mage/assassin, and is also very useful as a support – her versatility puts her firmly at the top of the Mobile Legends tier list.

  • Passive: Symbiosis

Selena can switch freely between her two forms. 

Elven Form: When using skills in her Elven form, Selena attaches Abyssal Mark. Stacks up to 2 times. When Abyssal Trap hits an enemy, it immediately adds an Abyssal Mark.

Abyssal Form: All damage will consume 1 of Abyssal Mark to deal extra 240-450(+40%Toal Magic Power) points of Magic Damage.

Elven Form skills:

  • Abyssal Trap

Selena summons an Abyssal Devil to lurk in a designated location. The Abyssal Devil smothers a nearby enemy with its body. The enemy’s Movement Speed is reduced by 70%. After 1s, this skill deals 350(+150%Total Magic Power) Magic Damage to the target and other nearby enemies, slows enemies for 1s by 50%. 

Selena can summon up to 3 Abyssal Devils. For each Abyssal Devil, the final extra damage will increase 50%.

  • Abyssal Arrow

Selena fires magic arrows in a designated direction. The enemy hero hit first takes 250(+20%Total Magic Power) to 500(+40%Total Magic Power) points of Magic Damage and will be stunned for 0.5s to 3s. Stun duration and damage increase with the distance teh arrows fly. The arrow absorbs Abyssal traps as it travels to the target enemy, effects of Abyssal Traps will be inflicted to target enemy upon hit. If stunned an enemy for 1s or longer, Selena’s Movement Speed will be increased by 40%. Lasts 2s. 

  • Primal Darkness

Selena enters Abyssal Form and increases her Movement Speed for 30%. Lasts 0.8s. Immediately reset the CD of Soul Eater and Garotte.

Abyssal Form: Gain new skills. Her Basic Attack will deal extra (35% Total Magic Power) points of Magic Damage.

Abyssal Form skills:

  • Soul Eater

Uses the power of the abyss to strengthen both claws and cause the next basic attack to deal an additional 300 (+110% Total Magic Power) Magical damage, while granting a shield that absorbs 300 (+150% Total Magic Power) damage.

  • Garotte

Charges in the specified direction, dealing 150 (+50% Total Magic Power) Magical damage to enemies along the way. If this damage triggers the Abyssal Mark effect, its cooldown will reset immediately.

  • Blessing of the Moon God

Selena enters Elven Form and increases her Movement Speed for 30%. Lasts 0.8s. Immediately reset the CD of Abyssal Trap and Abyssal Arrow.

Suggested items:

  • Demon Shoe
  • Calamity Reaper
  • Holy Crystal
  • Divine Glaive
  • Feather of Heaven

Esmerelda, Harith, and Cencillion are strong Mages if you need an alternative choice.


Tanks are strong, aggressive initiators with a bulky health pool and a range of skills to protect their teammates and lock down enemies, though their damage is low in comparison to other Mobile Legends characters.


Khufra has powerful crowd control skills that allow him to lead the charge in fights and lock down enemies while he regains health. The Bouncing Ball can prevent foes from escaping, along with his ultimate, which requires good positioning to ensure the enemies hit terrain for the full stun to take effect.

  • Passive: Spell Curse

Khufra activates the Spell Curse left by Esmeralda every 12s to increase the range of the Next basic Attack, dealing Magic damage equal to (+120% Total Physical ATK) plus 6% of his Max HP and slowing them by 30%. Lasts 1.5s. Meanwhile, Khufra restores 8% of his Max HP. Each time Khufra uses his skills to control any enemy heroes, the CD of Spell Curse will be reduced by 4s.

  • Tyrant’s Revenge

Khufra pulls the bandage on his arms to launch himself in the specified direction, dealing Physical Damage equal to 80 plus 10(+1.5%Extra Physical ATK)% of his Max HP to all enemy units on the path. When blinking to the furthest distance or encountering a first enemy hero, Khufra will immediately stop, dealing Physical Damage equal to 80 plus 10(+1.5%Extra Physical ATK)% of his Max HP to enemies nearby and then knocking them in the air for up to 1.1s.

  • Bouncing Ball

Khufra uses bandage to wrap himself into a magic bouncing ball, increasing his own Physical & magic Defense by 60%. Enemies trying to use blink skills to move across Khufra will be knocked airborne. Each time the magic bouncing ball hits the ground, it will deal Magic damage equal to 50 plus 5(+2 Extra Physical ATK)% of his Max HP to enemies nearby and slow them by 80%. Lasts 0.5s.

  • Tyrant’s Rage

Khufra pulls back all enemy targets around him toward his front, dealing 200(+100% Total Physical ATK) points of Physical Damage and slowing them down for 1.25s. If the enemies are knocked against walls, extra Physical Damage equal to 150% of this skill’s damage will be inflicted upon them, and they will be stunned, instead of slowed.

Suggested Items:

  • Courage Mask
  • Warrior Boots
  • Cursed Helmet
  • Immortality
  • Antique Cuirass
  • Queen’s Wings


Grock’s unique selling point is his Guardian’s Barrier, a skill that allows him to create walls. You should use this first, then your fully charged Power of Nature, then follow up with Wild Charge. Positioning is key, as you’ll want to ensure charged enemies hit a wall or turret – and when navigating the map, stick to walls or turrets for the increased movement speed. He’s especially tanky because of his high magical and physical defense, making him one of the most useful Mobile Legends characters.

  • Passive: Ancestral Gift

When Grock is near a wall or turret, his Movement Speed will be increased by 10%, Physical and Magic Defense by 15(+8*Hero Level) and HP Regen by 15(+8*Hero Level).

  • Power of Nature

Grock raises his weapon to sweep nearby enemies, dealing 300(+400%Extra Physical ATK) points of Physical Damage and slowing them by 40%. Lasts 2s. Damage scales with charge time. Stay near to a wall while casting Power of Nature to become immune to Crowd Control effects.

  • Guardian’s Barrier

Grock releases a shockwave dowards a designated location, dealing 300(+50% Total Physical ATK) points of Physical Damage. Then the shockwave becomes a stone wall that blocks enemies for 5s.

  • Wild Charge

Grock charges forward, dealing 300(+50%Total Physical ATK) points of Physical Damage to enemies on the path. Hitting a wall or a turret allows him to deal 600(+150% Total Physical ATK) points of Physical Damage to the nearby enemies and reduce the CD of this skill by 30%.

Suggested items:

  • Courage Mask
  • Warrior Boots
  • Athena’s Shield
  • Antique Cuirass
  • Twilight Armour
  • Immortality

You could also consider picking Atlas, Lolita, or Uranus.


The role of the Support class, unsurprisingly, is to protect your fellow teammates, whether that’s by healing them, shielding them, or preventing enemies from getting to them.


Diggie is an incredibly useful support, with masses of crowd control, combined with a powerful ranged attack and a slow. His Auto Alarm Bombs are great for revealing enemies, and can also be stacked for more impact. The enemies will be slowed so that your team can hunt them down, and if they try to escape, you can pull them back using Reverse Time – also useful if an enemy initiates on your back line. His ultimate frees allies from CC, meaning they can escape from a bad situation. Plus he’s a cute little owl – he’s more than earned his spot at the top of the Mobile Legends tier list.

  • Passive: Young Again

Upon death, Diggie will become an egg. He can move and receive all-new chick abilities. Diggie cannot be targeted in egg form, and after a period of time, Diggie will revive.

  • Auto Alarm Bomb

Diggie throws an owl alarm at the designated direction. The alarm will automatically chase the enemies nearby, dealing 500(+120%Total Magic Power) points of magic damage to them and slowing them by 30%. If there is no enemy hero nearby, it will stay at the spot for 30s. This skill can be stored for 3 times and affected by CD Reduction.

  • Reverse Time

Diggie marks a designated target. After 4s, the target is pulled back to a set location, taking 150(+100% Total Magic Power) points of Magic Damage and slowed by 80%. If enemies escape too far away, they will be pulled back and take damage immediately.

  • Time Journey

Diggie provides a shield that absorbs 400(+200%Total Magic Power) damage to him and surrounding allies, and becomes immune to Control Effects. Lasts 3s.

Suggested Items:

  • Courage Mask
  • Demon Shoes
  • Fleeting Time
  • Necklace of Durance
  • Dominance Ice
  • Oracle


Carmilla isn’t your typical squishy support, as she steals defense from the enemy team, weakening them to allow her allies to follow up and win teamfights. You don’t have to be afraid of initiation if you have backup, as you’ll cast Crimson Flowers to restore your health as you damage foes – and your Vampire Pact stacks provide you a massive amount of physical and magical defense.

  • Passive: Vampire Pact

Carmilla steals 10-20 Physical & Magic Defense (scales with level) from the enemies while dealing damage to them. Each target can be stolen only once in 5s. The stolen Physical & Magic Defense can be stacked up to 5 times. Lasts for 5s.

  • Crimson Flowers

Carmilla summons 2 Crimson Flowers circling around herself 5s. Enemies hit by the Crimson Flowers will receive 100(50% Total Magic Power) magic damage and be slowed down by 30%. Meanwhile, the spinning speed of the Crimson Flowers will be increased for 0.8s. Each time the Crimson Flowers deal damage to enemies. Carmilla will restore 60(25% Total Magic Power) HP. (Restores only 30% of this amount on minion hit.)

  • Bloodbath

Carmilla accumulates Bloodbath Energy, greatly increasing her Movement Speed by 60% (decays rapidly in 3.5s). Use Again: Carmilla casts Bloodbath Energy to a designated enemy (can’t target at the minion), dealing 150(120%Total Magic Power) Magic damage and stunning the enemy for 0.6s. The damage and the stunning duration scale with the Bloodbath energy accumulation, capped at 100%.

  • Curse of Blood

Carmilla casts Curse of Blood in a designated direction. The Curse will spread out from the enemy hit to nearby enemy heroes, dealing 275(+160%total Magic Power) Magic Damage and slowing them down by 90% for 5s (decays rapidly to 30% in 3s). The curse can be inflicted to up to 3 targets at the same time. As long as one target with the Curse of Blood is damaged or controlled, the other influenced targets will also receive damage and CC effect (damage decreases to 50%. CC duration decreased to 50%).

Suggested Items:

  • Tough Boots
  • Blade Armor
  • Oracle
  • Brute Force Breastplate
  • Queen’s Wings
  • Winter Truncheon.

Valir, Nana, or Natalia are also strong Support choices. 

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