If you like monsters, going on adventures, and having the option to show your dominance in a competitive arena, Summoners War is the game for you. Com2uS released Summoners War: Sky Arena in 2014, the game is one of a few titles that are responsible for pioneering mobile esports into what it is today. As such, it hosts a world championship every year that brings players together worldwide in a bid to become champion, winning a nice paycheck while they’re at it. But, of course, to claim victory, there are various things to consider, from what characters to use to which runes you equip them with.
Well, with our Summoners War runes guide, we hope to help you out with at least one of those problems. There are many different runes to consider, all of which have varying benefits. By equipping these magical stones, you alter the stats of your monsters, which, of course, can be the difference between victory and defeat. In addition, runes of a particular rarity can also have various secondary effects, further increasing your chances of slaying the monsters in front of you.
Since you’re here, we assume you’re a fan of the action-fantasy RPG. If that’s the case, we have Summoners War codes and Summoners War: Lost Centuria codes lists for you to check out. For the latter, we also have a Summoners War: Lost Centuria tier list and Summoners War: Lost Centuria best teams guide. Or, you can take a look at our picks for the best mobile RPGs if you’re after a new adventure.
What are Summoners War runes?
These magical items are vital when it comes to combat in Summoners War. There are various sets and types available, some of which are more suitable than others. And, much like the monsters, there are five different rarities when it comes to runes. The rarer the item, the more powerful it is, simple.
How do I get Summoners War runes?
There are a number of ways you can get your hands on Summoners War runes. Firstly, you can acquire them from the magic shop. The higher your level, the more likely you are to find runes of a higher rarity. You can also get these items as a reward from the Temple of Wishes. The Giant’s Keep, Dragon’s Lair, and Necropolis dungeons can give rune drops in the later stages, and if you’re lucky, you might even bag yourself a six-star rune.
You also get runes as drops from scenario areas in the battle map. However, potential rewards come down to the difficulty level:
- Normal – one-star to three-star runes
- Hard – two-star to four-star runes
- Hell – three star to five star runes
Which Summoners War runes should I equip?
Each monster has six rune slots available to give you space for one four-set and one two-set rune package. Be careful when placing the runes, as each slot prioritises a different kind of effect.
For example, slot number one puts an emphasis on increasing attack, while slots three and five focus on defence and health, respectively. As for slots two, four, and six, they can prioritise several effects, from the aforementioned ones to critical rate, effect accuracy, speed, critical damage, and more.
Summoners War runes
Rune name | Set pieces required | Rune set effect | Where to get the Summoners War runes | Description |
Energy | 2 | Health increases by 15% |
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Health increases are determined by base health. Should you have three sets equipped, it can increase by 45% |
Fatal | 4 | Attack power gets a 35% boost |
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You get a 35% increase to your monsters base attack |
Blade | 2 | Critical rate increases by 15% |
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Your chances of landing a critical hit increase. Should you have three sets equipped, critical rate goes up by 36% |
Swift | 4 | Gives you a 25% boost to attack |
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The speed at which you attack enemies increases |
Focus | 2 | Accuracy increases by 20% |
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Enemies are less likely to resist skill effects. If you equip three focus sets, accuracy increases by 60% |
Guard | 2 | Defence increases by 15% |
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Your base defence increases offering your monsters better protection |
Endure | 2 | Resistance increases by 20% |
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Your monster has a better chance of resisting debuffs |
Shield | 2 | Three allies get shield |
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Each ally gets a shield that’s worth 15% of their base health |
Revenge | 2 | Counterattack increases by 15% |
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Perform a counterattack with your first skill which deals 75% of its normal damage. It has a 15% chance to land, but this increases to 45% with three sets |
Will | 2 | You’re immune for one turn |
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Take no damage for a single turn when the battle begins, the more sets you have, the more turns this applies to |
Nemesis | 2 | Your attack gage fills by 4% for each time you lose 7% of your health |
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Your attack gage fills by 4% for each time you lose 7% of your health |
Vampire | 4 | Get life drain worth 35% |
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You recover 35% of your health from the damage just dealt |
Destroy | 2 | 30% of damage dealt reduces the enemies HP by 4% |
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Through this effect you can remove up to 60% of your opponent’s max HP, but bear in mind destroy effects are once per turn rather than per hit |
Despair | 4 | Stun rate increases by 25% |
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All skills get a 25% increase to their chances of stunning the enemy. The enemy is unable to resist stuns caused by despair (unless immunity is in play) |
Violent | 4 | Chances of an extra turn increase by 22% |
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The chances of you getting an extra turn increase by 22% when using any active skill |
Rage | 4 | Critical damage increases by 40% |
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The amount of damage your critical attacks do increases by 40% |
Fight | 2 | Your allies’ attack increases by 8% |
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All allies get an increase of 8% to their base attack |
Determination | 2 | Allies get an 8% boost to defence |
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The base defence of all your allies increases by 8% |
Enhance | 2 | Allies get an 8% health increase |
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Your allies get an 8% increase to their base health |
Accuracy | 2 | Allies’ accuracy increases by 10% |
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All allies get a 10% boost to their accuracy stat |
Tolerance | 2 | Ally resistance increases by 10% |
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Allies get a 10% increases to resistance |
The above stats aren’t set in stone. You have the power to increase the effects of any rune, so long as you have the mana to do so. However, remember that the grade and level of the rune determines how much this costs you. Rune rarity doesn’t come into play. You should also bear in mind that success is not a guarantee. You could well spend mana and not reap the rewards. As such, we suggest weighing up if it’s a risk worth taking, or could that mana be better spent elsewhere.
Overall, there are 15 levels for runes to reach. However, with each increase you get, the chances of hitting the next level dwindle. For example, if you try to go from +3 to +4, you have an 85% chance of success, whereas going from +14 to +15 only has a 5% chance of succeeding.
Oh, and if you happen to equip a rune, but then change your mind, you can remove it by spending mana stones. Should you do this, the rune remains yours and returns to your inventory.
Summoners War runes rarity
It goes without saying that rarer Summoners War runes offer better benefits, including greater chances of providing you numerous secondary effects that might secure victory.
Rune rarities are as follows
- Normal runes are white
- Magic runes are green
- Rare runes are blue
- Hero runes are purple
- Legendary runes are orange
Rarer runes can provide you with up to four additional secondary effects. Furthermore, the more you level up your runes – even normal ones – the more likely they will develop extra capabilities.
And there you have it, everything you need to know about Summoners War runes. If you need a change of pace, look at our picks for the best mobile shooters or best mobile horror games on iOS and Android.