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Riot’s MOBA mobile game Wild Rift hits $750m in revenue

Wild Rift’s revenue has hit $750 thanks to player spending, though it's mostly down to China as that’s the most lucrative market for Riot’s mobile MOBA

Art from League of Legends Wild Rift showing Jinx, a woman in revealing clothing with red pants, red arm-length gloves, and blue hair in braids, among some other characters. One is. mana in a blue gown, another a robot-the thing, another a red-haired woman. Jinx is surfing on a bomb.

Talk about a wild ride. Riot Games’ mobile MOBA League of Legends: Wild Rift has hit $750 million in revenue via player spending, an impressive feat. The figure comes courtesy of data.ai (thanks, GamesIndustry.biz), and arrives a couple of months before the game’s second anniversary.

Wild Rift’s revenue numbers come from a combination of player spending across both iOS and Android devices, though the majority of earnings overall comes from China, a country where the small screen version of League of Legends wasn’t available until October 21, one year after its initial release.

Since then, League of Legends: Wild Rift’s revenue continues to skyrocket. In fact, according to data.ai, earnings are seven times higher than before its release in the Asian country. It seems like only yesterday that Wild Rift player spending hit $500 million worldwide. Actually, it was a couple of months ago, but that makes the extra $250 million all the more impressive.

Can Wild Rift’s revenue reach $1 billion?

Absolutely. Given the impressive revenue numbers since October 2021, it feels safe to assume that Riot’s mobile MOBA will become one of the few mobile games to break $1 billion in earnings.

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If you’re new to the MOBA and need some help, our League of Legends: Wild Rift guide can help you to learn the basics. Or, to discover who the best champions are, check out our League of Legends: Wild Rift tier list.