There really is no better time to play Minecraft on mobile and join millions of others in exploring a fantasy world, and building… well, whatever you want! In this Minecraft update guide, we give you the lowdown on each Minecraft update coming to the game, along with details of what they change, and how to get involved for yourself if you like what you see.
Wanna get further into the block-based world of Minecraft? Check out our list of the best Minecraft skins, and some cool Minecraft house designs. Take the game on the go with you by trying a new platform with a fresh Minecraft download.
Time to grab your pickaxe and dig into the latest Minecraft update.
When is the next Minecraft update?
Update 1.21.130 came out in December, 2025 - this was the big Mounts of Mayhem update which brings more weapons, mounts, enemies, and more. A bug fixing patch came out soon after release to address some issues.
Bug fixes and features in the latest Minecraft update
Features
Mount improvements
- Horses, Zombie Horses, Donkeys, Mules, and Camels no longer sink when ridden by players while swimming
- Added Netherite Horse Armor
- Can be crafted at a Smithing Table using a Diamond Horse Armor, a Netherite Ingot, and a Netherite Upgrade
- Provides 19 armor points
Nautilus
- New neutral aquatic mob
- Attacks using a Dash attack if provoked
- Spawns in all ocean biomes
- Tamed using Pufferfish or a Bucket of Pufferfish
- Tamed Nautilus can be mounted using a Saddle
- Has a Dash skill similar to Camels, used by pressing Jump button
- Occasionally attacks Pufferfish within range using Dash attack
- Adds "Breath of the Nautilus" effect to mounted player
- Tamed Nautilus without Saddle has a roaming restriction of 32 blocks
- Tamed Nautilus with Saddle has a roaming restriction of 16 blocks
- Nautilus has a charge attack cooldown of 4 seconds
- Takes suffocation damage on land
- A Nautilus can spawn between Y-Level 38 and 58
Nautilus Armor
- Equipable on Nautilus and Zombie Nautilus
Comes in Copper, Golden, Iron, Diamond, and Netherite versions
Using Shears on a Nautilus will first remove its armor, and then its Saddle
Breath of the Nautilus
- Effect that affects mounted player
- Pauses player oxygen consumption (but does not replenish oxygen)
Zombie Nautilus
- New neutral underwater mob
- Attacks using a Dash attack
- Spawns with a Drowned rider wielding a Trident
- Is hostile if the rider is a hostile mob
- Neutral without a rider
- Tamed using Pufferfish or a Bucket of Pufferfish
- Tamed Zombie Nautilus can be mounted using a Saddle
- Has a Dash skill similar to Camels, used by pressing Jump button
- Occasionally attacks Pufferfish within range using Dash attack
- Adds "Breath of the Nautilus" effect to mounted player
- Cannot be bred
- Tamed Zombie Nautilus without Saddle has a roaming restriction of 32 blocks
- Tamed Zombie Nautilus with Saddle has a roaming restriction of 16 blocks
- Takes suffocation damage on land
Coral Zombie Nautilus
- New Zombie Nautilus variant
- Spawns in Warm Oceans, replacing the normal Zombie Nautilus
- Visual variant, functions identically to the normal Zombie Nautilus
Spear
- New weapon that can be crafted in Wood, Stone, Copper, Iron, Gold, Diamond, and Netherite versions
- Each material has different stats for timing, influencing how fast they are to use
- Has a minimum reach for damage, being too close to a target will yield no damage
- Has extended maximum reach compared to other tools and weapons
- Zombies and Piglins can spawn with the Spear
- Has two attacks: Jab and Charge
- Animals defeated in one hit by the charge attack of a Spear with the Fire Aspect enchantment will drop cooked food
- Charge Attack
- Press and hold secondary action button to use
- Damage based on Spear material, the player's view angle and velocity of both player and target
- While holding down button the attack goes through three stages before returning to idle:
- Engaged: Spear can deal damage, knockback, and dismount mounted enemies if speed is above the required thresholds
- Tired: Indicated by Spear rotating to a vertical position and shaking Spear can deal damage and knockback (but not dismount) if the speed is above the required thresholds
- Disengaged: Indicated by Spear being lowered, pointing downwards Spear gives damage but not knockback or dismount if the speed is above the required threshold
- Jab Attack
- Quick press primary action button to use
- Low damage attack with knockback
- Cooldown between attacks
- Wood spears have the fastest cooldown; Netherite the slowest
- Can hit multiple enemies
- Does not destroy blocks
- Lunge Enchantment
- Spear exclusive enchantment
- Only works with the Jab attack
- When doing a Jab attack with Lunge it propels the player horizontally in the view direction
- View angle needs to be perfectly leveled horizontally to achieve maximum lunge distance
- Using the Lunge attack consumes hunger
- Level 1 Lunge consumes 1 hunger point, level 2 consumes 2 points, and level 3 consumes 3 points
- Cost of 1 Durability point for using Lunge for all Enchantment levels
- Charge Attack
Zombie Horse
- Spawns naturally at night in Plains and Savanna biomes
- Spawns with a Zombie rider wielding a Spear
- Is hostile if the rider is a hostile mob
- Neutral without a rider
- Tamed like normal Horses
- Favorite food is Red Mushroom
- Tamed Zombie Horse can be mounted using a Saddle
- Cannot be bred
- Zombie Horses avoid areas with sunlight
- Zombie Horses can be leashed when they are untamed, but not when mounted by a Zombie
Parched
- New Skeleton variant
- Spawns at 0 light level in Deserts, replacing some of the regular Skeletons
- Does not burn in sunlight
- Shoots Arrows of Weakness
- Has a slower rate of fire compared to normal Skeletons, similar to Bogged
- Does not spawn in caves, following the Husk's spawning rules
- Parched have a chance of spawning riding Spiders and Cave Spiders in Deserts, instead of regular Skeletons
Camel Husk
- New undead Camel variant
- Spawns at 0 light level in Deserts
- Does not burn in sunlight
- Spawns with two riders: A Husk wielding a Spear and a Parched
- Does not spawn in caves, following the Husk's spawning rules
- Is hostile if the rider is a hostile mob
- Passive without a rider
- Despawns like other hostile mobs, but becomes persistent when ridden by a player
- Favorite food is Rabbit Foot
- Cannot be bred
- As a mount, they work similar to normal Camels
- Zombie Husks that spawn riding a Camel Husk have a 50% chance of dropping a Rabbit Foot
- The Camel Husk can not be leashed while being ridden by a hostile mob
Bug Fixes
Audio
- The swimming sound no longer plays when flying underwater
- The critical hit sound now correctly plays when a player lands a critical hit
Blocks
- Hanging Roots can now be waterlogged (MCPE-128957)
- Crimson Roots and Crimson Fungus now generate in the Warped Forest biome (MCPE-83616)
Character Creator
- Players are no longer prevented from loading into a world due to an Invalid Platform Skin error
- Fixed an issue where remote player skins would sometimes change to a default skin when they moved in and out of render range (MCPE-222444)
Gameplay
- Hoppers now have a short cooldown after being moved by a Piston that prevents interaction. This fixes a bug with Bundle duplication
- Fixed a bug preventing players from growing Pink Petals, Wildflowers, or Leaf Litter by targeting the side of a block (MCPE-190684)
- Added the Damage Tilt slider to Video settings, controlling how much the screen tilts when the player takes damage, in parity with Java
- Hoppers can no longer stack multiple Bottles in one slot inside a Brewing Stand (MCPE-228374)
General
- Fixed a bug where pressing ALT + F4 in-game opened the pause menu instead of closing the game (MCPE-228098)
- Resolved an issue on Windows where shared worlds (those available to all players) did not load resource or behavior packs (MCPE-228607)
- Reenabled missing music for several biomes
- Fixed an issue where signing in at the exact wrong time would make many online features unable to load for 5 minutes
Graphical
- The first critical hit particle for Arrows is now slightly delayed
- The nose of the Copper Golem is now rotated correctly while the Golem is sitting down (MCPE-228256)
- Fixed large flipbook textures corrupting other textures
- Fixed a bug where the fade command would fade to black instead of the specified color when Vibrant Visuals is enabled. Also fixed certain effects such as fire and the Spyglass overlay rendering in front of the fade effect (MCPE-223049)
- Fixed snowflakes flickering during player movement
- The partial transparency applied to mobs when close to the camera now also applies to players. (MCPE-227786)
- Fixed Mooshroom's mushrooms and armor on mobs not being affected by "Enable Dithering" setting (MCPE-228281) (MCPE-228296)
- Fixed a regression where Torches and Lanterns weren't emitting point lights in raytracing-enabled worlds
Items
- Gold Horse Armor has been renamed to Golden Horse Armor (MCPE-101388)
Mobs
- Fixed bug where Camels could not dash when standing in water
Pufferfish can now spawn in the Lukewarm Ocean and Deep Lukewarm Ocean biomes - Pufferfish and Tropical Fish can now be caught when fishing in Jungle biomes
- Drowned attack now knockbacks attacked mob into air when mob is not in water (MCPE-133343)
- Added chance for Zombie Horse Riders to spawn in Savannas and Plains
- Camels now take fall damage starting 4 blocks higher when walking or dashing (MCPE-171996)
- Phantoms can no longer drown (MCPE-101541)
- Wolf shadow and model are now centered (MCPE-176018)
- Fixed some Goat sounds not being controlled by the Friendly Mobs slider (MCPE-178232)
- Piglins will no longer scream with enthusiasm while admiring gold. They will instead do a courteous grunt of acknowledgement
- Only Baby Zombie jockeys and Baby Husk jockeys can ride the following mobs:
- Adult Chickens
- Untamed Ocelots
- Untamed Cats
- Untamed Wolves
- Adult Zombies
- Adult Husks
- Adult Zombified Villagers
- Adult Zombified Piglins
- Cows
- Adult unsaddled Pigs
- Sheep
- Adult untamed Horses
- Adult untamed Donkeys
- Adult untamed Mules
- Adult Skeleton Horses
- Adult Zombie Horses
- Mooshrooms
- Spiders that were not spawned as jockey mounts
- Cave Spiders that were not spawned as jockey mounts
- Zombies and Husks that have been spawned as their rider configuration can only ride Zombie Horses and Camel Husks, respectively
- Dolphins no longer spawn in the Cold Ocean or Deep Cold Ocean biomes
- It is no longer possible for two mobs to mount each other simultaneously
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