Harry Potter: Wizards Unite is the latest AR mobile game from Niantic, the makers of Pokémon Go. It’s similar to that of its predecessor, but instead of Pokémon, Wizard’s Unite allows players to bring the magical universe of J.K Rowling’s Harry Potter books into the real world.
The main gameplay loop of Harry Potter: Wizards Unite is exploring the world around you, freeing ‘Foundables’ – like catching Pokémon – and interacting with various nodes scattered across the map. Unless you’re in a rural area, when you fire up the game for the first time you’ll see towering spires and Gothic towers looming in the distance. There are three Harry Potter: Wizards Unite locations that you can visit while you’re playing the game, and each which will help you collect more Foundables.
These Harry Potter: Wizards Unitelocations are Inns, Greenhouses, and Fortresses. Understanding the purpose of these locations and how you interact with them isn’t made as clear as it could be, but we are here to help! Let us be your Marauder’s Map and guide you on your journey through the occasionally confusing world of Harry Potter: Wizards Unite.
Everything you need to know about Harry Potter: Wizards Unite locations:
Let’s take a look at all of the Harry Potter: Wizards Unite locations and see exactly what each of them do:
An Inn corresponds to a real-world location: often a pub, cafe, or something similar, and will appear on the map as a house-like structure. When you find one, you can enter it by simply tapping on the screen. Once inside, you’ll be prompted to trace a Glyph – swipe with your finger – to activate the Inn. Completing this task will reward you with a meal, which, in turn, rewards you with Spell Energy. The amount of energy you get depends on the meal you eat; we’ve seen as low as two or three, but as high as ten. The meal you get will depend on your real-world location. If you’re interested in other games to get you out and about, see our list of the best location-based games on mobile.
If the name doesn’t give it away, in Harry Potter: Wizards Unite, you’ll need Spell Energy to cast spells. You cast a spell every-time you try to ‘catch’ a Foundable, and as in Pokémon Go, you sometimes need to try several times before it works or disappears. You also cast spells when you interact with Fortresses, but we’ll get to that a little later in the guide. Every time you cast a spell, you will lose some Spell Energy, so it’s important you’re mindful of how much you have left. If you’re just starting off, you can only hold 75 Spell Energy. While this isn’t a lot, it’s enough to allow you to do at least a day’s worth of activity without needing to visit an Inn, which will help you level up!
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There are five different Inn types, signified by their colour. Each colour represents the real-world location that it is likely to be found in. For example, a Green Inn will be found in rural areas and will offer better meals, since they are harder to come by. On the other hand, Pink Inns can be found in both rural and urban areas and offers meals that give out less Spell Energy.
Below is a list of all the different Inn colours, locations, and maximum Spell Energy:
- Green Inn – Rural areas: Up to ten Spell Energy
- Purple Inn- City areas: Up to seven Spell Energy
- Blue Inn – Rural and Urban areas: Up to six Spell Energy
- Brown Inn – Rural and Urban areas: Up to six Spell Energy
- Pink Inn – Rural and Urban areas: Up to three Spell Energy
As stated above, visiting different Inn locations will reward visitors with meals that replenish their spell energy. After all, you can’t cast a good spell on an empty stomach! There are a total of ten meals that you can eat at Inns in Wizards Unite, each giving players up to ten Spell Energy.
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Below is a list of all of the meals and their corresponding Spell Energy rewards:
- Tomato Soup – one Spell Energy
- Afternoon Tea – two Spell Energy
- Bertie Bott’s Every Flavour Beans – two Spell Energy
- Pumpkin Juice – two Spell Energy
- Violet Pudding – three Spell Energy
- Bangers and Mash – five Spell Energy
- Fish and Chips – six Spell Energy
- Honeyduke’s Chocolate Bar – six Spell Energy
- Butterbeer – seven Spell Energy
- Turkey/Chicken Dinner – ten Spell Energy
If you’ve played Pokémon Go, think of Inns as PokéStops. You aren’t going to need to visit these Inn’s multiple times a day if you’re just a casual player. So, it’s best just to keep it in the back of your mind and remember to stop by when you’re passing between other Harry Potter: Wizards Unite locations.
Inns have a secondary screen that allows you to place ‘Dark Detectors’, which are in-game items you can earn, or buy. They kind of act like like ‘Lures’ from Pokémon Go: if you place one in an Inn, you’ll be able to find rarer ‘Traces’ for the next 30 minutes.
The main purpose of Dark Detectors is to help players collect Foundables faster. During the 30-minute period that they are active, you will earn increased XP and have a chance at locating Foundables that might not normally appear. Dark Detectors can also be stacked at up to three per Inn.
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Greenhouses are small glass buildings that contain pots that are able to grow various plants, which can eventually be turned into potions. When you come across a Greenhouse, you can go inside and choose from three randomised plant pots to grow your plant. After collecting the ingredients from you plant, you’ll need to leave the Greenhouse for 5 minutes before returning.
The main purpose of a Greenhouse is to grow plants that will grant players ingredients to be used in brewing Potions. Every once in a while, you’ll come across seeds while playing Wizards Unite, which you can add to your collection, using them to grow a specific plant in a greenhouse. You can see the different seeds that you have collected by going to the Vault and clicking the seed icon on the right side of the screen.
There are a total of ten plants that you can grow in the Wizards Unite Greenhouses, each of which can be used in different Potions. Everyone who contributes to growing a plant is able to benefit from its crop. However, once a plant has finished growing, players will only have 30 minutes to harvest its ingredients.
Below, you’ll find a list of all of the plants in Harry Potter: Wizards Unite, along with the materials required and the time it takes to grow them.
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- Snowdrop – Snowdrop Seed (one), Water (15) – one hour
- Wormwood – Wormwood Seed (one), Water (seven), one hour
- Bitter Root – Bitterroot Seed (one), Water (15) – seven hours
- Ginger Root – Ginger Seed (one), Water (12) – seven hours
- Lovage – Lovage Seed (one), Water (nine) – seven Hours
- Scurvygrass – Scurvygrass Seed (one), Water (seven) – seven Hours
- Sneezewort – Sneezewort Seed (one), Water (one) – seven Hours
- Sopophorous Bean – Sopophorous Bean Seed (one), Water (one) – seven Hours
- Valerian Root – Valerian Seed (one), Water (seven) – seven Hours
- Leaping Toadstool – Leaping Toadstool Spore (one), Water (12) – 24 Hours
After you’ve turned your seeds into plants, you can use the ingredients to create potions that will benefit you in the game. Potions are not unlockable until level four, so if you haven’t made it that far yet, you aren’t going to be able to do anything with the Greenhouse ingredients you collect.
However, once you’ve reached Level four, if you click on the suitcase icon on the main screen, you’ll be taken to a menu where you’ll be able to choose from five icons. The Potions icon is located on the bottom left hand side of the screen, simply click on it to view all of the Potions that you have available and their required ingredients. Additionally, if you go to the Vault and click on the ingredient’s icon, you can see a complete list of all of the ingredients that you have collected.
Each Greenhouse will have three pots that are available to use for free. If all three pots are currently being used, then you’ll have to either wait or use a Rental Pot. These are pots that can be bought with in-game currency, and will come with all the ingredients that you need, while also reducing growing time.
Below is a list of the different rental pot costs and time availability:
- Rental Pot A – 35 coins – 180 minutes
- Rental Pot B – 70 coins – 480 minutes
- Rental Pot C – 140 coins – 1440 minutes
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Both Rental Pots and free pots work fine for growing a plant. Using a Rental Pot is not going to grant you any benefit that a regular pot wouldn’t. It’ll simply save you some time and supply you with the necessary seeds needed to grow your desired plant.
The final of these three Harry Potter: Wizards Unite locations is known as a Fortress. These are really castle-like structures that will allow players to complete a series of challenges in exchange for exclusive rewards. They aren’t hard to recognize, as they are the tallest buildings on the map.
Once you enter a Fortress, you and up to four others can compete in a series of challenges with varying difficulty. As you enter the Fortress, you and your partners will have to fight a series of opponents, who are guarding some of the rarest and most powerful Foundables around.
Before you begin a fight, you’ll have to hand over a Runestone, which will determine the strength of your enemy. So, if you give up a higher level Runestone, you’ll face a higher level enemy. If you hand over a lower level Runestone, you’ll face an easier enemy.
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Runestones can be gathered while you’re collecting Foundables, and as you level up the various sections in your Registry. Runestones are located in Treasure Trunks, which are earned by returning Foundables. Each Runestone you receive will correlate to an area of expertise, or, as the game calls it, a Family.
However, just because you hand over a low level Runestone doesn’t mean you won’t face a difficult enemy here or there. If you’re playing solo, it is safe to assume that whatever level Runestone you personally put in is going to mirror the types of enemies you fight. However, if you’re playing with others, the water becomes a bit cloudier since the more players you add, the more Runestones there are. Ergo, the more potentially difficult a Fortress can be.
As you continue to move through the Fortress, the enemies are going to get stronger and stronger. The different floors are referred to as ‘Chambers’ in the game, and as you might expect, the higher the Chamber, the harder the enemy. If you plan to fight through a lot of Chambers, you’re going to want to bring a couple of players with you as backup.
If you decide that a Fortress is too difficult after putting in a Runestone, you can leave the lobby before the 30 second timer runs out and your Runestone will be returned to you. However, once that 30 second timer is out, your Runestone is gone for good.
One thing that’s important to note is that while you can be in a Fortress with up to four other players, all battles will take place solo. While teammates can help the fighter by using spells when they are not in combat, it is ultimately up to each player to defeat their individual opponent. Different Professions are stronger and weaker against different types of enemies, so being smart about who fights who is important to consider.
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There is a total of 20 Fortress Chambers in Harry Potter: Wizards Unite, each with its own player levels and base ratings. Additionally, each Chamber has a timer allotted to players, meaning they must pass the Chamber before the time runs out. If you run out of time, then you forfeit the Fortress, and, with it, your chance at rare Foundables.
Below is a list of all the Chamber levels, time limits, minimal player level, and base ratings:
- Chamber 1 – Time: 300 seconds – Player Level: one – Base Rating: zero
- Chamber 2 – Time: 300 seconds – Player Level: one – Base Rating: 170
- Chamber 3 – Time: 300 seconds – Player Level: two – Base Rating: 340
- Chamber 4 – Time: 360 seconds – Player Level: two – Base Rating: 510
- Chamber 5 – Time: 360 seconds – Player Level: three – Base Rating: 680
- Chamber 6 – Time: 360 seconds – Player Level: three – Base Rating: 850
- Chamber 7 – Time: 420 seconds – Player Level: four – Base Rating: 1020
- Chamber 8 – Time: 420 seconds – Player Level: four – Base Rating: 1190
- Chamber 9 – Time: 420 seconds – Player Level: five – Base Rating: 1360
- Chamber 10 – Time: 480 seconds – Player Level: five – Base Rating: 1530
- Chamber 11 – Time: 480 seconds – Player Level: six – Base Rating: 1700
- Chamber 12 – Time: 480 seconds – Player Level: six – Base Rating: 1870
- Chamber 13 – Time: 540 seconds – Player Level: seven – Base Rating: 2040
- Chamber 14 – Time: 540 seconds – Player Level: seven – Base Rating: 2210
- Chamber 15 – Time: 540 seconds – Player Level: eight – Base Rating: 2380
- Chamber 16 – Time: 600 seconds – Player Level: eight – Base Rating: 2250
- Chamber 17 – Time: 600 seconds – Player Level: nine – Base Rating: 2720
- Chamber 18 – Time: 600 seconds – Player Level: nine – Base Rating: 2890
- Chamber 19 – Time: 600 seconds – Player Level: ten – Base Rating: 3060
- Chamber 20 – Time: 600 seconds – Player Level: ten – Base Rating: 3230
As you can see, towards the beginning a Fortress won’t be too tough. But as you go on, you’re going to want to have some help from other players.
While you’re fighting, you’ll need to keep your health bar in mind, as running out of health will result in a loss. To help out, players will be able to cast different types of spells based on their Profession, which can weaken an enemy or heal a player. If you haven’t unlocked Strategic Spells yet, then you’ll need to continue increasing your expertise in your Profession.
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There are three different types of Professions in Harry Potter: Wizards Unite, which determine what kind of Strategic Spells you can cast. Below is a list of different Profession classes and a short description of each.
- Auror – Aurors deal extra damage against Dark Forces and take extra damage from Beasts.
- Magizoologist – Magizoologists deal extra damage against Beasts and take extra damage from Curiosities.
- Professor – Professors deal extra damage against Curiosities and take extra damage from Dark Forces.
If you plan to go far into a Fortress, you’re likely going to want to have a nice variety of Professions on your team. While all of them are important, the Magizoologist Profession will offer a significant advantage during Fortress battles. They are able to heal your teammates during battle as long as they are ‘sitting out’ of the fight.
There are four main types of enemies that appear in a Fortress – Dark Forces, Curiosities, Beasts, and Neutral. Each of these enemy types are weak to certain Professions and will deal increased damage to other Professions.
Below is a list of the four main enemy types along with their strengths and weaknesses:
- Dark Forces – Deal increased damage to Professors: Take increased damage from Aurors
- Curiosities – Deal increased damage to Magizoologists: Take increased damage from Professors
- Beasts – Deal increased damage to Aurors: Take increased damage from Magizoologists
- Neutral – Deal and take neutral damage to all Professions
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You’ll want to pay attention to what type of enemy you’re facing, so that you’ll know who in your group is the best match-up for each fight. For example, a Professor shouldn’t fight a Dark Force enemy, because they are capable of dealing increased damage to players of that Profession. In the same light, an Auror should fight a Beast when possible, because they can deal increased damage to that enemy type.
Along with the four main enemy types, there are six different ‘levels’ that an enemy could be. For example, the first few Chambers will probably have Common enemies while the final few will likely have Fierce enemies.
Below is a list of all of the different Enemy levels that will appear in a Fortress:
- Common – Normal enemy
- Formidable – Increased Defence and Proficiency Power
- Elite – Increased stats for some or all active enemies
- Imposing – Increased Proficiency Power, Deficiency Defence, Defence, and Defence Breach
- Dangerous – Strongly increased Proficiency Power, Deficiency Defence, Defence, and Defence Breach
- Fierce – Extremely increased Proficiency Power, Deficiency Defence, Defence, and Defence Breach
Fortresses can seem scary at first, but while there are tons of different strategies in Harry Potter: Wizards Unite, there isn’t really a right or wrong way to go about it. It just comes down to personal preference and the resources you have available to you. Just make sure you and your team think things through and you’ll likely be okay. If you want to start playing the game, our Harry Potter: Wizards Unite guide can help you get your bearings. Otherwise, happy wizarding!