Simulacras are kind of like echoes of a warrior’s memories and skills, so what better Simulacra to start your Tower of Fantasy adventure with than Echo. This fierce Wastewalker has a mission to keep the world in line, vanquishing the darkness and spreading the light, and she joins you, along with her trusty Thunderous Halberd, from near enough the beginning.
Repay her the favour and help her on her righteous journey with our Tower of Fantasy Echo build, featuring all the details you need on both her and her weapon. Whether you’re looking to learn about her skills and attacks, best matrices, team comps, awakening, or just about anything else, we’ve got you covered.
To see how Echo sizes up against the other Simulacra, check out our Tower of Fantasy tier list. We’ve also got a bunch of other build guides just like this, covering characters like Tower of Fantasy Claudia, Tower of Fantasy Nemesis, Tower of Fantasy King, and more.
Born in Warren Snowfield under the name Manaka, Echo long dreamed of stepping out of the land of pure snow to see the rest of the world. When she was only nine her shelter was destroyed, and she lost both of her parents during the tragedy. Luckily, she was rescued by a passing merchant and sent to a recovery facility in Banges. Since then, she has taken the role of a Wastewalker, embarking on a mission to punish evil and spread good.
Echo is an SR Simulacra who wields a volt polearm called Thunderous Halberd.
Echo is an SR simulacra available on any of the limited or standard weapon banners. You’re guaranteed to get one SR weapon every ten pulls, and you’re given a free copy of Echo and her Thunderous Halberd on your first pull, so it shouldn’t be hard to get a couple of copies.
For more info about drop rates, currencies, and more, check out our Tower of Fantasy banners guide.
Echo is the first Simulacra new players get their hands on, and, as such, is probably one of the easiest to get a grip of. She has decent shatter value, which is handy when facing off against shielded enemies, and she’s good for early game progression. However, her damage output is nowhere near as high as the SSR characters, and even some other SR Simulacra.
Here, we list all the main stats for Echo’s weapon, Thunderous Halberd. These are the weapon’s base stats before you level it up or equip it with any matrices.
The shatter ranking dictates how quickly Thunderous Halberd can break enemy shields, whereas the charge rate shows how quickly the weapon gains charge.
- CS: 47
- Shatter: 11.00 (S)
- Charge: 7.00 (B)
- Attack: 11
- Resistance: 3
- HP: 753
- Type: Volt – when your weapon is fully charged, your next attack paralyses targets for one second and electrifies them for six seconds, negating all buffs and dealing damage equal to a set percentage of attack. Targets can’t receive any buffs for the next six seconds
|Thrust (attack)||While on the ground, swing the long spear to attack 5 times in a row.
First attack: deal damage equal to 24.7% of ATK +1 and knock the target back a short distance
Second attack: deal damage equal to 22.6% of ATK +1 and knock the target back a short distance
Third attack: deal damage equal to 47.2% of ATK +2 and knock the target back a short distance
Fourth attack: deal damage equal to 65.2% of ATK +3 and knock the target back a short distance
Fifth attack: deal damage equal to 114.95% of ATK +6 and knock the target back a significant distance
|Jumping Strike (jump, attack)||While airborne or after jumping, tap normal attack to attack four times in a row.
First attack: deal damage equal to 27.4% of ATK +1
Second attack: deal damage equal to 23.2% of ATK +1
Third attack: deal damage equal to 45.8% of ATK +2
Fourth attack: deal damage equal to 110% of ATK +6
|Crashing Dive (attack, hold attack)||Tap and hold the normal attack while airborne (or tap when a target is selected), or tap normal attack while climbing, jumping backward, or using the jetpack to trigger crashing drive. While falling, deal damage equal to 8% of ATK +1 each hit. Upon landing, deal damage equal to 48.5% of ATK +3 and knock the target down. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage|
|Spear Flurry (attack, hold attack)||
After the third normal attack, hold the normal attack button to trigger Spear Flurry
Upon hit, strongly suspend the target, dealing damage equal to 49.2% of ATK +3. Tap again to continue attacking the suspended target, dealing up to 98% of ATK +5 damage
|Sneak attack (crouch, attack)||Approach the enemy from behind while crouching then tap normal attack to launch a sneak attack, dealing damage equal to 570% of ATK +30|
|Flying Kick (perfect dodge, attack)||Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Flying Kick. Upon hitting the target, deal damage equal to 72% of ATK +4, knock the enemies back significantly, and stun them for one second (0.5 seconds to other Wanderers)|
|Lunging Smash (dodge, attack)||Tap normal attack during the short period after a dodge to trigger Lunging Smash. Slam the spear into the ground, strongly suspending targets and dealing damage equal to 52.8% of ATK +3|
|Moonchaser||Strongly suspend targets and go airborne, dealing damage equal to 127.5% of ATK +7||25 seconds|
|Thunderclap||When weapon charge is full or Phantasia is triggered, switch to this weapon to cleanse yourself of all debuffs, then jump in the air and throw a lightning spear that causes area explosion to deal 296.7% of ATK +16 damage, also paralysing the target for one second|
You can advance Tower of Fantasy weapons by using their corresponding fusion cores, which you get by collecting more than one copy of a character. After you get your first copy of Echo and her weapom, you can purchase another copy through the Commissary’s weapon store for 35 black gold. Alternatively, you can get a duplicate of Echo by pulling on the banner.
Advancing your weapons by spending fusion cores and gold unlocks special bonuses. Here are all of the bonuses you gain from unlocking each of Echo’s advancement stars.
- One star: increases shatter by 15%. After shattering the target’s shield, it increases all teammates’ attacks by 15% for 30 seconds. This cannot be stacked
- Two stars: increases the weapon’s base HP growth by 10%
- Three stars: after hitting a target with your skill, reduce their attack by 5% for 15 seconds (you can stack this effect up to three times by hitting multiple targets). The effect is doubled to grievous targets
- Four stars: increases the current weapon’s base attack growth by 20%
- Five stars: doubles stun duration from dodge skills
- Six stars: discharge skill deals up to a 100% more damage the further it travels
Though Echo has her own matrices, the best set to equip her is a combination of two of King’s set and two of Shiro’s set to make the most of her shatter proficiency. Alternatively, you could use Robarg’s set, which poisons targets after you shatter their shield.
If you want a more affordable set to fill the slot while you wait for something better, you should go with Standard Operation for a small boost to Echo’s volt damage.
|ToF matrix set||Rarity||Effect|
|King||SSR||Two equipped: when a target is shattered, gain a 8%/10%/12%/14% damage boost for 25 seconds. Only the highest level’s effect is applied when obtained repeatedly
Four equipped: when there are more than two enemies around, hits restore HP equal to 14%/18%/22%/26% of damage dealt upon attacking. The maximum HP restored every 0.5 seconds must not exceed 36%/42%/48%/54% of attack
|Shiro||SSR||Two equipped: increases both damage and shatter to targets with more than 50% HP by 15%/19%/22.5%/26%
Four equipped: upon entering battle, gain a 20%/25%/30%/35% damage boost for 35 seconds. Resets five seconds after exiting battle
|Robarg||SR||Three equipped: when a target is shattered, poison them and deal damage equal to 45%/56%/67.5% of attack every second for ten seconds|
|Functional Dash||R||Three equipped: increases damage dealt by frost weapons by 6%|
When upgrading Echo, you need magcore, nan coating, and booster frames. You can get boxes containing nano coating and booster frames as rewards from Dimensional Trials, Interstellar Exploration, Omnium Beacons, and the weapon store. You can find magcore while out exploring, or by using elemental ore boxes. For more help locating materials, check out our Tower of Fantasy map guide.
The best use for Echo is on a solo volt attack team. Use Echo as a shield breaker, pair her with Tower of Fantasy’s Samir to offer range and high DPS, and Tower of Fantasy’s Nemesis for her great utility, healing, and volt resonance buff.
When it comes to picking the best gifts for Echo, she likes anything from the everyday items, limited store items, and games tags. Her favourite gifts are Aida Comic and New Game Console, both of which raise her awakening progress by 80 points. Check out our Tower of Fantasy gift guide to find out more.
Giving Echo’s gifts earns you awakening points. When you hit certain awakening progress milestones, you also unlock recollection rewards. Here are all of Tower of Fantasy Echo’s awakening rewards.
Keep in mind that you can use a Simulacra’s unlocked trait without taking on their appearance by toggling the ‘use Simulacra trait’ switch underneath them on the Simulacra selection page.
|Awakening points||Recollection reward|
|1,200||Echo: Uprightness trait – when teamed up with Echo, allies within ten metres gain a damage boost of 4% (excluding Echo)|
|4,000||Echo: Determination trait – when teamed up with Echo, allies within ten metres gain a damage boost of 6% (excluding Echo)|