Genshin Impact’s Venti is a five-star anemo bow wielder with high mobility and brilliant grouping capabilities. In this build guide, we aim to help you make the most of his kit through his best weapons, artifacts, team comps, and more.
To find out how Venti ranks, check out our Genshin Impact tier list. We’ve also got a list of all the new Genshin Impact codes, as well as guides to all the current and upcoming Genshin Impact events and Genshin Impact banners, so you never miss a beat.
Now let us play you a tune called the best Genshin Impact Venti build – though be warned, it may cost you an apple.
Venti is a five-star anemo bow wielder with powerful grouping and crowd control abilities that allow him to support and enable his allies, even when off the field. He’s energy efficient, has high elemental application with his swirls, and requires very little field time. Venti is also super flexible, and can slot into just about any team.
The best weapon for Venti is Elegy for the End, and his best artifact set is Viridescent Venerer. When choosing artifacts for him, we recommend aiming for elemental mastery, energy recharge, attack%, and crit.
When leveling up Venti’s talents, you should prioritize his elemental burst first, then his elemental skill, then his normal attack. On top of that, it’s worth getting Venti to level 90 if possible.
Generally, you can build Venti in two ways. Elemental mastery Venti focuses on swirl damage and elemental interactions, whereas crit Venti focuses on dealing anemo damage through his talents.
As crit Venti is a bit more reliant on getting constellations for him, in this guide we focus on the more accessible elemental mastery Venti build. If you’d prefer try out the crit build, check out the super detailed Keqingmains guide.
Venti’s normal attack isn’t worthwhile unless you’re using it to animation cancel. There are very rare situations where a charged normal attack from him can come in handy, especially if you need to paralyze a ruin enemy and he’s the only bow wielder on your team – but generally, they’re not worth your time.
His elemental skill has a tap and a hold version. The tap version deals a single instance of anemo AoE damage centered on a target that launches small enemies into the air. The hold version deals more damage in a wider AoE centered on Venti himself, lifting him into the air so he can perform a plunge attack.
The hold version of Venti’s skill has more than double the cooldown of the tap version (15 seconds vs. 6 seconds), and only generates one more particle. The animation on the hold version also takes a long time, and his plunging attack isn’t high enough to make it worthwhile. Therefore, you should only use the hold version in very rare situations, such as exposing a Ruin Hunter’s weak point – otherwise, just stick to the tap version.
The Stormeye Venti generates through his elemental burst sucks in enemies over a wide radius, and absorbs any elements it comes into contact with, dealing extra damage of that elemental type. Stormeye deals 20 anemo damage ticks and 16 ticks of the absorbed element, and can trigger swirl up to seven times. It has amazing potential for crowd control – though it does struggle with heavier enemies.
The priority of elemental absorption for Venti’s burst is:
- Pyro > hydro > electro > cryo
Keep in mind that Venti’s burst ‘snapshots’ all buffs except elemental mastery when you activate it. This means that any buffs (aside from elemental mastery buffs) that Venti has when he throws out Stormeye remain active for its duration. As such, we recommend setting up all of his allies’ buffs and your desired element before switching to Venti and using his elemental burst.
Elegy for the End is the best weapon for Venti, offering a great buff and enough energy recharge to make building his artifacts much easier. It can be a little tricky to make the most of its skill due to its cooldown not aligning with Venti’s burst, but it’s still the best option for overall team damage.
Alternatively, The Stringless at R5 is a super strong competitor. Its passive skill contributes to Venti’s skill and burst damage, and its valuable elemental mastery base stat is perfect for boosting his swirl damage.
|Weapon||Effect||How to obtain|
|Elegy for the End||Base stat: energy recharge
Skill: increases elemental mastery by 60. When the equipping character hits an enemy with an elemental skill or elemental burst, they gain a Sigil of Remembrance. You can trigger this effect once every 0.2 seconds, even if the character is not on the field. When you possess four sigils, all of them are consumed and all nearby party members obtain the Millenial Movement: Farewell Song effect for 12 seconds, which increases elemental mastery by 100 and attack by 20%. Once this effect triggers, you don’t gain any new sigils for 20 seconds. Buffs of the same type do not stack
|The Stringless||Base stat: elemental mastery
Skill: increases elemental skill and elemental burst damage by 24%
Without a doubt, Viridescent Venerer is the best set for Venti. It offers him a substantial boost to his personal damage, while also buffing his teammates.
However, if you’ve got another anemo unit holding a four-piece set of Viridescent Venerer on Venti’s team, the VV buff doesn’t stack. In that case, we recommend you give Venti a full set of Gilded Dreams. This is a situational option that binds you to having that other VV holder alongside him, but offers some substantial damage in the right team comps. We generally recommend sticking with VV for the sake of team flexibility, though.
|Artifact set||Effect||How to obtain|
|Viridescent Venerer||Two equipped: 15% anemo damage bonus
Four equipped: Increases swirl damage by 60%. Decreases the opponent’s elemental resistance to the swirl element by 40% for ten seconds
|Valley of Remembrance in Windwail Highland, near the Dawn Winery|
|Gilded Dreams||Two equipped: elemental mastery +80
Four equipped: within eight seconds of triggering an elemental reaction, the equipping character obtains buffs based on the elemental type of the other party members. Attack increases by 14% for each party member whose elemental type is the same as the equipping character, and elemental mastery increases by 50 for every party member with a different elemental type. Each of these buffs count up to three characters. This effect can trigger once every eight seconds. The equipping character can still trigger this effect when not on the field
|Spire of Solitary Enlightenment domain in Avidya Forest, Sumeru|
Artifact stat recommendations
- Goblet – elemental mastery
- Sands – elemental mastery (you can swap this out for an energy recharge sands if necessary, as long as you have an elemental mastery weapon equipped)
- Circlet – elemental mastery
- Energy recharge
- Elemental mastery
- Crit rate/crit damage (try to maintain a 1:2 ratio)
Due to his utility as an anemo unit with crowd control, Venti is extremely flexible and can fit into a massive range of team comps. He synergises well with other anemo units such as Kazuha, who can cover any bases Venti struggles with while also offering the opportunity for them to both battery each other.
He can also slot into many elemental reaction teams including freeze and electro-charged due to his ability to swirl, or even mono-element teams like mono-anemo and mono-pyro, where he can both group enemies and spread elemental application with ease.
Here are a few examples of strong Venti teams. Feel free to experiment, as Venti is truly an asset to many teams and can offer plenty of utility. If you want to see the individual build guides for the characters in the table below, simply click on their icon.
Here are all of Venti’s talents.
|Normal attack: Divine Archery||Normal: perform six shots with Venti’s bow
Charged: perform a more precise and powerful shot. A fully charged arrow deals anemo damage
Plunge: fire of a shower of arrows mid-air before falling to the ground, dealing AoE damage on impact
|Elemental skill: Skyward Sonnet||Tap: summon a wind domain at the enemy’s location, which deals AoE anemo damage and launches nearby opponents into the air
Hold: summon a larger wind domain at Venti’s location, dealing AoE anemo damage and launching opponents into the air. Venti then rides the winds into the air. Opponents launched by Skyward Sonnet fall to the ground slowly
|Elemental burst: Wind’s Grand Ode||Fire off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous anemo damage. If the Stormeye comes into contact with hydro, pyro, cryo, or electro, it deals additional elemental damage of that type. This can only occur once per burst|
|Embrace of Winds||When you hold Skyward Sonnet, you create an upcurrent that lasts for 20 seconds|
|Stormeye||Regenerate 15 energy for Venti after the effects of his burst end. If his burst absorbed an element, it also restores 15 energy to all characters of that corresponding element in the party|
|Windrider||Decreases gliding stamina consumption for your party members by 20%. Doesn’t stack with passive talents that provide the exact same effects|
If you manage to snap up more than one copy of Venti, you can unlock one of his constellations. Here are all six of his constellations and the buffs they provide.
|C1: Splitting Gale||Why Venti performs an aimed shot, he fires off two additional arrows, each dealing 33% of the original arrow’s damage|
|C2: Breeze of Reminiscence||Skyward Sonnet decreases opponents’ anemo resistance and physical resistance by 12% for ten seconds. Opponents launched by Skyward Sonnet suffer an additional 12% anemo resistance and physical resistance decrease while airborne|
|C3: Ode to Thousand Winds||Increases the level of Wind’s Grand Ode by three, to a maximum of level 15|
|C4: Hurricane of Freedom||When Venti picks up an elemental orb or particle, he receives a 25% anemo damage bonus for ten seconds|
|C5: Concierto dal Cielo||Increases the level of Skyward Sonnet by three, to a maximum of level 15|
|C6: Storm of Defiance||When targets take damage from Wind’s Grand Ode, their anemo resistance decreases by 20%. If an elemental absorption occured during Wind’s Grand Ode, the target’s resistance towards the corresponding element also decreases by 20%|
You can boost Venti all the way up to level 90, but need to use a specific set of materials to ascend him at certain levels. Here are all the materials you need.
You can find cecilia flowers around Mondstadt’s Starsnatch Cliff, and the slime materials come from the slime enemies all over Teyvat. You can earn the hurricane seeds by defeating the Anemo Hypostasis world boss.
|20||20,000||One vayuda turquoise sliver, three cecilia, three slime condensate|
|40||40,000||Three vayuda turquoise fragment, two hurricane seeds, ten cecilia, 15 slime condensate|
|50||60,000||Six vayuda turquoise fragment, four hurricane seeds, 20 cecilia, 12 slime secretions|
|60||80,000||Three vayuda turquoise chunk, eight hurricane seeds, 30 cecilia, 18 slime secretions|
|70||100,000||Six vayuda turquoise chunk, 12 hurricane seeds, 45 cecilia, 12 slime concentrate|
|80||120,000||Six vayuda turquoise gemstone, 20 hurricane seeds, 60 cecilia, 24 slime concentrate|
You can ascend Venti’s normal attack, elemental skill, and elemental burst to a maximum of level ten each. Here are all the materials you need to get one of his talents to level ten.
Once again, you can get the slime materials from the slime enemies all across the map. The ballad talent books come from the Forsaken Rift domain on Wednesday, Saturday, and Sunday, and you can earn the tail of Boreas by defeating the Wolf of the North weekly boss.
|Two||12.5k||Six slime condensate, three teachings of ballad|
|Three||17.5k||Three slime secretions, two guide to ballad|
|Four||25k||Four slime secretions, four guide to ballad|
|Five||30k||Six slime secretions, six guide to ballad|
|Six||37.5k||Nine slime secretions, nine guide to ballad|
|Seven||120k||Four slime concentrate, four philosophies of ballad, one tail of Boreas|
|Eight||260k||Six slime concentrate, six philosophies of ballad, one tail of Boreas|
|Nine||450k||Nine slime concentrate, 12 philosophies of ballad, two tail of Boreas|
|Ten||700k||12 slime concentrate, 16 philosophies of ballad, two tail of Boreas, one crown of insight|
When leveling up Venti’s talents, we recommend prioritizing them in the following order:
- Elemental burst > elemental skill >> normal attack
And that’s all we’ve got in our Genshin Impact Venti build guide. For more Hoyo fun, check out our Zenless Zone Zero characters, Honkai Star Rail tier list, Honkai Star Rail codes, Honkai Star Rail banner, and Honkai Star Rail event guides.