Genshin Impact’s Wanderer is the former sixth member of the Eleven Fatui Harbingers. His real name is Kunikuzushi, and he also goes by Genshin Impact’s Scaramouche and the alias Balladeer. After a long and chaotic journey (and a couple of war crimes along the way), Scaramouche has left his scheming, fatui-driven life behind, and is ready to join us on our journey.
So let’s take a look at the best Genshin Impact Wanderer build, including his weapons, artifacts, skills, and more. If you want to keep on top of everything happening in Teyvat, check out our Genshin Impact events guide, and keep an eye on our Genshin Impact banner guide. Or, to see how all the characters size up, head over to our Genshin Impact tier list.
Here’s everything in our Genshin Impact Wanderer build:
Wanderer is a five-star anemo catalyst wielder and can pack quite a punch. He has an extremely unique kit which allows him to float above enemies and hone in on enemies with powerful AoE normal and charged attacks. Wanderer also fits a multitude of rotations due to his low cooldowns and handy toolkit.
On the other hand, he has low base damage without buffs or reaction, is weak to interruptions, and has low base HP and defence. Generally, it’s best to team him up with a shielder and other characters capable of applying elements consistently to make the most of his swirls.
Wanderer has his very own signature weapon called Tulaytullah’s Remembrance, which is his uncontested best in slot option. It boosts his crit damage, and enhances his normal attacks, which compliments his kit brilliantly.
Alternatively, Lost Prayer to the Sacred Winds and Skyward Atlas are both strong five-star alternates, with Lost Prayer offering a bit more utility through its passive. Skyward Atlas is a little easier to get your hands on as it’s part of the standard five-star pool, but its value drops off if Wanderer is on a team that buffs his attack externally.
For four-star options, The Widsith and Solar Pearl come in neck and neck, with The Widsith reaching a slightly higher damage ceiling but Solar Pearl comfortable, consistent damage.
|Weapon||Effect||How to obtain|
|Tulaytullah’s Remembrance||Base stat: crit damage
Skill: increases normal attack speed by 10%. After the wielder uses their elemental skill, their normal attack damage increases by 4.8% every second for 14 seconds. When the wielder hits an opponent with a normal attack throughout this duration, their normal attack damage increases by 9.6%. This increase can trigger once every 0.3 seconds. The maximum normal attack damage boost per single duration of the overall effect is 48%. This effect dispels if the wielder leaves the field. If the wielder uses their elemental skill again, it resets all durations
|Lost Prayer to the Sacred Winds||Base stat: crit rate
Skill: increases movement speed by 10%. When in battle, the wielder gains an 8% elemental damage bonus every four seconds, for a max of four stacks. Lasts until the character falls or leaves combat
|Skyward Atlas||Base stat: attack
Skill: increases elemental damage bonus by 12%. Normal attack hits have a 50% chance to earn the favour of the clouds, which actively seeks out nearby opponents to attack for 15 seconds, dealing 160% attack damage. This can only occur once every 30 seconds
|Widsith||Base stat: crit damage
Skill: when a character takes the field, they gain a random song for ten seconds. This can only occur once every 30 seconds. The Recitative song increases attack by 60%, the Aria song increases all elemental damage by 48%, and the Interlude song increases elemental mastery by 240
|Solar Pearl||Base stat: crit rate
Skill: normal attack hits increase elemental skill and elemental burst damage by 20% for six seconds, and elemental skill and elemental burst hits increase normal attack damage by 20% for six seconds
|Battle Pass reward|
The best artifact set for Wanderer is Desert Pavillion Chronicle, as it’s tailored perfectly to his kit, offering a boost to his anemo damage, normal attack damage, and attack speed.
Viridescent Venerer is also a great option if no one else on his team is holding it, as it offers a team-wide buff that shreds enemy resistances. Alternatively, Shimenawa’s Reminiscence is a good option for dramatically boosting his personal damage.
|Artifact set||Effect||How to get|
|Desert Pavillion Chronicle||
Two equipped: anemo damage +15%
|City of Gold Domain|
Two equipped: attack+18%
|Momiji-Dyed Court Domain|
|Viridescent Venerer||Two equipped: anemo damage +15%
Four equipped: increases swirl damage by 60%, and decreases the target enemy’s elemental resistance to the element infused in the swirl by 40% for ten seconds
|Valley of Remembrance Domain|
Artifact stat and sub-stat priorities
When hunting for Wanderer’s artifacts, there are a couple of priority stats that you should look for. His energy recharge requirements vary based on whether he has another anemo character on his team, and how often you want him to burst.
In a double anemo team without Faruzan, he needs about 160% energy recharge to burst every rotation, and about 100% to burst every other rotation. If you do pair him up with a C6 Faruzan, his energy recharge requirements drop by about 20-30%.
For a more specific number based on your specific team, check out Zakharov’s Energy Recharge Calculator.
- Sands: attack%
- Goblet: anemo damage
- Circlet: crit rate/damage
- Crit rate/damage
Here are all of Wanderer’s attacks and talents. Generally, the main part of his kit that you need to adapt to is his unique, airborne playstyle, which may take a little practice. Remember that you can use his Gales of Reverie passive to either dodge or cancel his animations, and that you need to keep an eye on his special stamina meeting while floating.
In terms of his burst, it’s best to use it quite early in his DPS uptime to snapshot his teammates’ buffs. However, if you use it while he’s in the Windfavored state, his burst cancels the state’s effects, so it’s best to use his elemental skill after his burst.
|Normal attack: Yuuban Meigen||Normal: perform up to three attacks using wind blades, dealing anemo damage
Charged: consume stamina to gather a build-up of high wind pressure, dealing AoE anemo damage after a short casting time
Plunge: plunge towards the ground from mid-air, damaging all opponents in your path and dealing anemo damage upon impact with the ground
|Elemental skill: Hanega: Song of the Wind||Deal AoE anemo damage before leaping into the air and entering the Windfavored state. Wanderer can’t perform plunging attacks in this state. When he uses normal and charged attacks during this state, they convert into Kuugo: Fushoudan and Kuugo: Toufukai respectively, dealing increased damage over a wider AoE. Their attack is considered normal and charged attack respectively, and Kuugo: Toufukai doesn’t consume stamina. Wanderer hovers persistently throughout this state, and his movements gain the following properties:
When Wanderer runs out of Kuugoryoku points or uses his skill again, the Windfavored state ends
|Elemental burst: Kyougen: Five Ceremonial Plays||Wanderer compresses the atmosphere into a singular vacuum that deals multiple instances of AoE anemo damage. Dispels the Windfavored state if it’s active when he casts it|
|Strum the Swirling Winds||Decreases the mora it costs to ascend bows and catalysts by 50%|
|Jade-Claimed Flower||If Hanega: Song of the Winds comes into contact with hydro, pyro, cryo, or electro, this instance of the Windfavored state obtains buffs depending on the element it interacts with:
You can have up to two of these buffs at any one time
|Gales of Reverie||When Wanderer hits opponents with Kuugo: Fushoudan or Kuugo: Tougukai while in Windfavored state, he has a 16% chance to obtain the Descent effect. When under the Descent effect, the next time Wanderer accelerates in mid-air during this instance of Windfavored state, the effect expires, this acceleration instance doesn’t consume any Kuugoryoku points, and he fires off four wind arrows that deal 35% of his attack as anemo damage. For each Kuugo: Fushoudan and Kuugo: Toufukai that doesn’t produce this effect, the next attack of those types has a 12% increases chance of triggering it. The calculation of this effect occurs once every 0.1 seconds|
If you pull more than one copy of Wanderer, you can unlock one of his constellations. Here are all the bonuses you can get through his constellations.
|C1: Shoban: Ostentatious Plumage||When Wanderer is in the Windfavored state, the attack speed of his Kuugo: Fushoudan and Kuugo: Toufukai attacks increases by 10%. Additionally, the wind arrows generated by his Gales of Reverie passive deal an additional 25% of his attack as damage|
|C2: Niban: Isle Amidst White Waves||When Wanderer is in the Windfavored state, the damage of Kyougen: Five Ceremonial Plays increases by 4% for each point between its current capacity and its max capacity, for a maximum of 200%|
|C3: Sanban: Moonflower Kusemai||Increases the Level of Kyougen: Five Ceremonial Plays by three, to a maximum level of 15|
|C4: Yonban: Set Adrift into Spring||If the Jade-Claimed Flower passive triggers when Wanderer casts Hanega: Song of the Wind, he gains buffs based on the elemental type it comes into contact with, in addition to a random, untriggered buff. A maximum of three of these buffs can exist simultaneously|
|C5: Matsuban: Ancient Illuminator From Abroad||Increases the Level of Hanega: Song of the Wind by three, to a maximum upgrade level of 15|
|C6: Shugen: The Curtains’ Melancholic Sway||When Wanderer hits an opponent with Kuugo: Fushoudan while he’s in the Windfavored state, he following effects occur:
In order to get Wanderer all the way up to level 90, you need to use a set of specific materials at certain ascension levels. You can get the handguards you need for Wanderer from the kairagi and nobushi enemies in Inazuma, and the rukkashava mushrooms grow around the forest of Sumeru. Perpetual calibers come from the Perpetual Mechanical Array world boss.
|20||20k||One vayuda turquoise sliver, three rukkashava mushrooms, three old handguards|
|40||40k||Three vayuda turquoise fragments, ten rukkashava mushrooms, 15 old handguards, two perpetual calibers|
|50||60k||Six vayuda turquoise fragments, 20 rukkashava mushrooms, 12 kageuchi handguards, four perpetual calibers|
|60||80k||Three vayuda turquoise chunks, 30 rukkashava mushrooms, 18 kageuchi handguards, eight perpetual calibers|
|70||100k||Six vayuda turquoise chunks, 45 rukkashava mushrooms, 12 famed handguards, 12 perpetual calibers|
|80||120k||Six vayuda turquoise gemstones, 60 rukkashava mushrooms, 24 famed handguards, 20 perpetual calibers|
You can upgrade each of Wanderers active talents to level ten. Here are all the materials you need to get one of his talents to max level.
Once again you can farm the handguards from the kairagi and nobushi enemies, and the praxis talent books come from the Steeple of Ignorance domain on Wednesday, Saturday, and Sunday. As for the daka’s bell, you can get them by defeating the Jourui Workshop weekly boss battle.
|Two||12.5k||Six old handguards, three teachings of praxis|
|Three||17.5k||Three kageuchi handguards, two guide to praxis|
|Four||25k||Four kageuchi handguards, four guide to praxis|
|Five||30k||Six kageuchi handguards, six guide to praxis|
|Six||37.5k||Nine kageuchi handguards, nine guide to praxis|
|Seven||120k||Four famed handguards, four philosophies of praxis, one daka’s bell|
|Eight||260k||Six famed handguard, six philosophies of praxis, one daka’s bell|
|Nine||450k||Nine famed handguards, 12 philosophies of praxis, two daka’s bell|
|Ten||700k||12 famed handguards, 16 philosophies of praxis, two daka’s bell, one crown of insight|
As a DPS that requires high field-time, Wanderer’s best teams generally revolve around supporting him and increasing his personal damage. He’s weak to attack interruptions, and therefore benefits greatly from having a shielder on his team to prevent enemies from knocking down when he’s in the air.
Bennett is a very valuable support on Wanderer teams, as he provides a great attack buff and healing. He also offers Wanderer pyro infusion if you time it right, which buffs his attack even further.
Faruzan is another noteable teammate, as her kit is actually tailored to support him. She does rely on higher constellations to combat some of her weaknesses such as her low particle generation and high burst cost, but even at lower constellations she still provides a boost to his anemo damage, shreds enemy anemo resistance, provides some grouping, and can be a great Viridescent Venerer holder.
Zhongli is the strongest shielder in the game, and offers some great value to Wanderer through both his powerful shield and universal resistance shred. But, if you don’t have Zhongli or are using him on an different team, you can go with Thoma, Layla, or Diona to provide those shields.
Here are some of our favourite Wanderer teams at the moment, which predominantly revolve around buffing his damage and protecting him. To see the individual build guides for the characters listed below, simply click on their icons.
And that’s all we’ve got in our Genshin Impact Wanderer build guide. If you fancy taking a break from Teyvat, hop aboard the Astral Express with our Honkai Star Rail tier list, Honkai Star Rail codes, Honkai Star Rail events, and Honkai Star Rail banner guides.