Is there anything a little more forgiving than Too Easy?
The first mention I heard of Dungeon of the Endless sold it as a mashup of FTL and XCOM. Next thing I knew, I was downloading it from Steam while cursing myself for not hearing about it sooner. DotE tells the story of a prison ship that crash lands on a strange planet, forcing your group of scalawags to escape with the ship’s power crystal before being overcome by the local fauna, also known as Monsters.
Sounds good, no? It gets better! During your escape you’ll need to find resources and construct traps to protect your people while also out searching for the elevator to the next level. Exploration is done with squads of up to four characters that you can mix and match, which is where the XCOM feel comes from. Like all roguelikes, everything is randomized, so no two games will ever turn out exactly the same.
The really good news is that DotE is coming to iPad “this summer”, which could mean anything from being released tomorrow to a couple months from now. This is called burying the lede. I’m really good at it.
We’ll let you know when we get a concrete release date, but for now just be aware that another great roguelike is coming to the iPad. Check out the DotE trailer after the break. It describes the game way better than I’ve been doing.
Our first glimpse of Armello came way back in September of 2012. Nearly three years later, Armello is finally ready for the big time and is coming to PC/Mac/Linux on September 1st. You might remember that Armello was always designed with tablets in mind, and League of Geeks has announced that the tablet version will be coming out six months after the PC version, in March of 2016.
Armello is an original board game in which players control clan leaders–who happen to be animals–in a Game of Thrones scenario in which the king–who happens to be a lion–is mad and dying. Everyone is vying to be king, and no one is willing to just draw straws.
The beta for Armello has been going on for quite a while now, and I’ve had a chance to play a bit. It’s a fun game that actually feels like a board game, but with a lot of different options and things to do. I guess I’d say it feels closer to something from Fantasy Flight Games rather than a euro. Keeping it fresh is the fact that League of Geeks is constantly adding new content, and they plan on doing so throughout the life of the game. When the tablet version releases next year, it should contain all of the content produced since its release on desktops.
Check out Armello on Early Access now, or wait for the full game to release on September 1st. You should be able to pick it up on Steam, GOG, etc.
After the break, check out the gameplay of Armello as the devs plays a bit online.
The only thing missing is Eva Gabor cooking flapjacks.
Lest you think a game called Farming Simulator some kind of elaborate ruse, let me point out that number at the end: 16. Yep, there have been 15 prior incantations because, apparently, gamers can’t get enough of farming. Now, we’re not talking about some kind of NimbleBit pseudo-sim where you would tap to plant and tap to reap, etc. Nope, this is a full-blown simulation where you get to actually drive the tractors, combines, and other terrifying farm equipment, then, after playing the corn belt equivalent of Mario Andretti, you get to sell your crops and try to make some cash. This is a fully-featured simulation, the only thing missing are daily visits from Mr. Haney.
Farming Simulator 16 adds something new to the mix: forestry. If harvesting soy beans isn’t crazy enough for you, now you cross deforestation off your bucket list. You get to chop and ship lumber like a digital Paul Bunyan, sans a blue ox.
iOS and Android users will be able to fulfill their farming dreams next week, when Farming Simulator 16 lands on August 6th.
And they were forced to eat Sir Robin’s minstrels. Yes, I need to lay off the Python.
I know it’s late on a Friday which means I’m probably writing this post to myself and that one guy who stays at work late on Friday just to impress his boss. You know who you are. For everyone else, have a good weekend. This post will be waiting for you on Monday morning. [seems someone is unaware of the Internet’s new weekend hours -ed.] For those of us still dialed into Pocket Tactics this late in the week, [seriously, let it go -ed.] this will be a welcome surprise: DropForge Games has just announced that the long-awaited iPad port of Card Hunter, renamed Loot & Legends, has been submitted to Apple. Don’t worry Android users, they’ve got you covered, too. The Android version is wrapping up and should be out soon as well.
Loot & Legends replicates a tabletop RPG experience all the way down to the greasy pizza, cheetos, and Mountain Dew. Unlike D&D, which is its obvious influence, Loot & Legends is a card driven game, with combat handled via cards that you earn, i.e. the titular Loot. The game is done with a pseudo-3D isometric look that replicates an RPG down to the cardboard standees. I’ve had a chance to mess around with the beta a little bit, and I don’t think anyone is going to be disappointed.
No official release date has been given, but you can generally expect to see a game land within two weeks after submittal. We’ll let you know when it hits.
After the break, check out the original four year-old trailer for Card Hunter. It’s something.
We haven’t mentioned Deathwatch in over 2.4 hours, so we’re starting to experience Warhammer withdrawal, symptoms of which manifest as short bursts of optimism and the longing for a hug. Lucky for us, this is the App Store so another Warhammer game should be incoming in 4…3…2…1…hey, look, Warhammer: Arcane Magic is coming next week!
Arcane Magic is an original board game in the continually dour and downright depressing Warhammer universe, this time on the Fantasy side as opposed to Deathwatch’s 40K digs. I say “board game”, but the world is entirely 3D and looks less like a board and more like an open-world RPG. That said, there are cards and dice, which make every game better. You control a group of wizards–or possibly a boy band if what’s going on in the trailer at about 0:20 is to be believed–and will traverse the land, playing cards and blowing stuff up real good.
Arcane Magic is being developed by Turbo Tape Games, the same guys behind last year’s UHR: Warlords. There are two single player campaigns included, but no mention of multiplayer at all.
Warhammer: Arcane Magic will be released for iOS next Tuesday, July 28. Check out the trailer after the break.
A good chunk of our time is spent writing about games that have missed deadlines or have brutal IAP systems or, worst of all, just plain suck, so it’s nice to have a story every now and then that reminds you that, as Samwise said, there’s some good in the world. Case in point, Nomad Games announced that they raised over £5,000 for the SpecialEffect charity just from sales of the Shaman character in Talisman.
SpecialEffect is a UK based charity that helps gamers with physical disabilities play games. It’s a tremendous thing they do, rigging up consoles and PCs to fit specific needs for each gamer. If you head to their site and watch how happy these kids are and don’t act like you just cut an onion, you have some cold, cold water in those veins of yours.
The Shaman character is still available as IAP in Talisman: Digital Edition and you can pick her up for $1. She’s an interesting character, allowing you to spend fate in order to shape change. You can turn into a bear which increases your strength, an owl which increases your craft, or a cheetah which allows you to add movement to your die roll. On top of the usefulness that those forms have, this also gives her the ability to turn back into human form after being transmuted into a toad. Not fearing the Enchantress sounds like a good thing to me.
Talisman: Digital Edition is available for both iOS Universal and Android for $7. Check out the trailer for the Shaman character after the break.
The last big expansion for Hearthstone was Goblins vs. Gnomes, released last December. Since then there’s been Hearthstone news with the Blackrock Mountain solo expansion as well as the introduction of Tavern Brawl mode. Today, Blizzard announced a new big expansion for Hearthstone called The Grand Tournament and it’s coming this August.
The Grand Tournament will offer over 130 new cards including new murlocs, dragons, pirates, and ogres. Of course, there will be more spells and other characters as well, but it’s good to see some of these card types getting a little more love. Unlike any previous expansion, this one is brining in a new keyword: Inspire. The Inspire trait on a card will trigger if you use your hero power while that card is in play.
Like GvG, cards from The Grand Tournament will appear in Arena mode even if you haven’t purchased any of the cards yourself, and you’ll be able to choose between Tournament, GvG, or classic cards as your Arena rewards. For the first time, Blizzard is also offering the chance to pre-order cards for a discount. Starting next week you can pick up packs of 50 cards for $50.
Check out the Grand Tournament trailer after the break, but be ready for the usual Blizzard trailer silliness.
One of the first games I downloaded when I bought my first iPhone was Spider: Secret of Bryce Manor which was a fairly standard puzzler/platformer with a twist: your avatar is a disgusting, evil-hearted spider. Gameplay included examining locations inside the titular Bryce Manor and filling it with dust-collecting, fear-inducing webs. If you haven’t figured it out, I hate spiders.
Bryce Manor was a darling of the early App Store, offering a unique take on platformers and might have been the first game to truly understand the strengths and weaknesses of the touchscreen interface. There were no virtual joysticks or buttons, just tapping on where you wanted your eight-legged critter to jump. Couple that with a mysterious story that was told entirely with the graphics and environments, and Bryce Manor became one of my favorite games.
It’s been nearly six years since Bryce Manor debuted, and now Tiger Style has announced a release date for the sequel, Spider: Rite of the Shrouded Moon. Gameplay looks very similar to Bryce Manor, however the location is now Blackbird Estate and they’ve added a few new features. First is real-time night/day and weather cycles. Basically, if it’s raining outside where you’re playing, it will be raining in the game. Also, the sequel is bigger. There are over 30 different levels inside the mansion with seven main puzzles to solve.
Spider: Rite of the Shrouded Moon will be released for iOS on August 6th with an Android release coming shortly thereafter. Check out the trailer after the break. Arachnophobes need not apply.